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I've Seen Fire and I've Seen Rain
Monday, 9 August
3:45 - 5:30 pm
Room 502A
Session Chair: André Gueziec, Triangle Software LLC
A Physically Based Model of Ice
Freezing animations are becoming popular, making appearances in "X-Men 2" and "The Hulk." However, modeling methods for freezing remain ad-hoc. This sketch presents a physical model for ice.
Theodore Kim
University of North Carolina at Chapel Hill
kim (at) cs.unc.edu
Michael Henson
Ming C. Lin
University of North Carolina at Chapel Hill
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Rendering Falling Rain and Snow
A novel technique for realistically and efficiently rendering precipitation with moving cameras. The technique maps textures onto a double cone and translates and elongates them using hardware texture transforms.
Niniane Wang
Google Inc.
niniane (at) ofb.net
Bretton Wade
Microsoft Corporation
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Stormy Weather
Development of a system for simulating and rendering photorealistic stormy skies with roiling clouds, lightning, and rain for "Van Helsing."
Willi Geiger
Industrial Light + Magic
wgeiger (at) ilm.com
Simon Eves
Robert Hoffmeister
Masi Oka
Industrial Light + Magic
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Image-Based Tomographic Reconstruction of Flames
A method for volumetric modeling and rendering of flames based on visual hull restricted computerized tomography on real-world multi-video sequences.
Ivo Ihrke
Max-Planck-Institut für Informatik
ihrke (at) mpi-sb.mpg.de
Marcus Magnor
Max-Planck-Institut für Informatik
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