SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
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I've Seen Fire and I've Seen Rain
Monday, 9 August
3:45 - 5:30 pm
Room 502A
Session Chair: André Gueziec, Triangle Software LLC

A Physically Based Model of Ice
Freezing animations are becoming popular, making appearances in "X-Men 2" and "The Hulk." However, modeling methods for freezing remain ad-hoc. This sketch presents a physical model for ice.

Theodore Kim
University of North Carolina at Chapel Hill
kim (at) cs.unc.edu

Michael Henson
Ming C. Lin
University of North Carolina at Chapel Hill
Rendering Falling Rain and Snow
A novel technique for realistically and efficiently rendering precipitation with moving cameras. The technique maps textures onto a double cone and translates and elongates them using hardware texture transforms.

Niniane Wang
Google Inc.
niniane (at) ofb.net

Bretton Wade
Microsoft Corporation
Stormy Weather
Development of a system for simulating and rendering photorealistic stormy skies with roiling clouds, lightning, and rain for "Van Helsing."

Willi Geiger
Industrial Light + Magic
wgeiger (at) ilm.com

Simon Eves
Robert Hoffmeister
Masi Oka
Industrial Light + Magic
Image-Based Tomographic Reconstruction of Flames
A method for volumetric modeling and rendering of flames based on visual hull restricted computerized tomography on real-world multi-video sequences.

Ivo Ihrke
Max-Planck-Institut für Informatik
ihrke (at) mpi-sb.mpg.de

Marcus Magnor
Max-Planck-Institut für Informatik

 
sketches committee
   
   
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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA