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Fluids and Level Sets
Thursday, 12 August
1:45 - 3:30 pm
Petree Hall D
Session Chair: Juan Buhler, PDI/DreamWorks
Galilean Invariance for Fluid Simulation
A novel technique for implementing an adaptive grid for fluid simulation. The technique is largely based on the principle of Galilean Invariance.
Maurya Shah
USC Institute for Creative Technologies
mauryash (at) usc.edu
Jonathan Cohen
Rhythm & Hues Studios
Penne Lee
Frederic Pighin
USC Institute for Creative Technologies
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DD::Fluid::Solver::SolverFire
The practical realities of developing fire simulation software for visual effects.
Nafees Bin Zafar
Digital Domain
nafees (at) d2.com
Henrik Falt
Mir Zafar Ali
Chamberlain Fong
Digital Domain
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Creating Animations of Fluids and Cloth With Moving Characters
A computer-simulation technique for creating animations, including fluids and cloth with moving characters.
Nobuhiro Kondoh
Toshiba Corporation
nobuhiro.kondoh (at) toshiba.co.jp
Atsushi Kunimatsu
Toshiba Corporation
Shuuji Sasagawa
Toshiba Information Systems Corporation
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RLE Sparse Level Sets
A novel scalable level-set representation, the RLE sparse level set, and its usefulness in representing traditionally animated polygon-based characters with both fidelity and robustness
Ben Houston
Frantic Films
ben (at) exocortex.org
Chris Batty
Mark Wiebe
Frantic Films
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