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Computer Vision
Thursday, 12 August
1:45 - 3:30 pm
Room 515A
Session Chair: Baining Guo, Microsoft Research Asia
Interactive Scene Modeling From Dense Color and Sparse Depth
A fast, easy-to-use, and inexpensive modeling system that builds scene models that support realistic interactive rendering from a wide range of viewing locations.
Gleb Bahmutov
Purdue University
bahmutov (at) cs.purdue.edu
Elisha Sacks
Voicu Popescu
Purdue University
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Towards a Unified Approach to 3D Environment Capture and Rendering
A system for unifying contemporary image-based modeling and laser scanning techniques for scene acquisition and rendering.
Gordon Watson
University of Edinburgh
g.c.watson (at) ed.ac.uk
Bruce Lamond
University of Edinburgh
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Extracting Face Bump Maps From Video
Capture of bump maps for human faces using inexpensive hardware. This system tracks the head rather than moving the light source, so photometric stereo can be used with a static light source.
James Paterson
Oxford University
jamie (at) robots.ox.ac.uk
Andrew Fitzgibbon
Oxford University
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Learning Silhouette Features for Control of Human Motion
A vision-based performance interface for controlling animated human characters.
Liu Ren
Carnegie Mellon University
liuren (at) cs.cmu.edu
Gregory Shakhnarovich
Massachusetts Institute of Technology
Jessica K. Hodgins
Carnegie Mellon University
Hanspeter Pfister
Mitsubishi Electric Research Laboratories
Paul Viola
Microsoft Research
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