SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
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Computer Vision
Thursday, 12 August
1:45 - 3:30 pm
Room 515A
Session Chair: Baining Guo, Microsoft Research Asia

Interactive Scene Modeling From Dense Color and Sparse Depth
A fast, easy-to-use, and inexpensive modeling system that builds scene models that support realistic interactive rendering from a wide range of viewing locations.

Gleb Bahmutov
Purdue University
bahmutov (at) cs.purdue.edu

Elisha Sacks
Voicu Popescu
Purdue University
Towards a Unified Approach to 3D Environment Capture and Rendering
A system for unifying contemporary image-based modeling and laser scanning techniques for scene acquisition and rendering.

Gordon Watson
University of Edinburgh
g.c.watson (at) ed.ac.uk

Bruce Lamond
University of Edinburgh
Extracting Face Bump Maps From Video
Capture of bump maps for human faces using inexpensive hardware. This system tracks the head rather than moving the light source, so photometric stereo can be used with a static light source.

James Paterson
Oxford University
jamie (at) robots.ox.ac.uk

Andrew Fitzgibbon
Oxford University
Learning Silhouette Features for Control of Human Motion
A vision-based performance interface for controlling animated human characters.

Liu Ren
Carnegie Mellon University
liuren (at) cs.cmu.edu

Gregory Shakhnarovich
Massachusetts Institute of Technology

Jessica K. Hodgins
Carnegie Mellon University

Hanspeter Pfister
Mitsubishi Electric Research Laboratories

Paul Viola
Microsoft Research

 
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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA