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Monkeying With Reality
Thursday, 12 August
8:30 - 10:15 am
Room 515B
Session Chair: Joanna Berzowska, XS Labs
Imitation and Social Intelligence for Synthetic Characters
Max, an anthropomorphic animated mouse, is able to observe the actions he sees his friend Morris Mouse performing and compare them to the actions he knows how to perform himself.
Daphna Buchsbaum
Synthetic Characters Group, Massachusetts Institute of Technology Media Lab
daphna (at) media.mit.edu
Bruce Blumberg
Synthetic Characters Group, Massachusetts Institute of Technology Media Lab
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3D Character Extension for Stop-Motion Puppets
Creating human-like and expressive eye and upper facial movement by employing a 3D digital character extension for stop-motion puppet monkeys.
Melanie Beisswenger
Filmakademie Baden-Württemberg
melanie.beisswenger (at) web.de
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X-Ray Window: Portable Visualization on the International Space Station
With this application, ISS crew members will utilize graphical tablets and augmented reality eyewear to "see through" the walls of station modules to other modules' interiors and the station exterior.
William W. White
Southern Illinois University
wwhite (at) siue.edu
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BLADESHIPS: An Interactive Attraction in Mixed Reality
BLADESHIPS, a new type of interactive attraction in a mixed-reality environment, is a game in which players compete by controlling belt-shaped flying virtual objects in a real room.
Masayuki Takemura
University of Tsukuba
takemura (at) image.esys.tsukuba.ac.jp
Shungo Haraguchi
Yuichi Ohta
University of Tsukuba
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