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Rendering
Thursday, 12 August
8:30 - 10:15 am
Room 502A
Session Chair: Ed Angell, University of New Mexico
Experimental Validation of Analytical BRDF Models
A guide to the performance of several popular BRDF models, based on experimental validations employing a large dataset of real BRDFs measured with high precision.
Addy Ngan
Massachusetts Institute of Technology
addy (at) mit.edu
Frédo Durand
Wojciech Matusik
Massachusetts Institute of Technology
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RenderMonkey: An Effective Environment for Shader Prototyping and Development
A new process for real-time shader prototyping and development using an improved development environment for shader content creation: the RenderMonkey IDE.
Natalya Tatarchuk
ATI Research, Inc.
natasha (at) ati.com
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Rendering Skewed Plane of Sharp Focus and Associated Depth of Field
A model of a view camera to enable computer generation of images with a skewed plane of sharp focus and associated skewed depth of field region.
Brian A. Barsky
University of California, Berkeley
barsky (at) cs.berkeley.edu
Egon Pasztor
University of California, Berkeley
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zDOF: A Fast, Physically Accurate Algorithm for Simulating Depth-of-Field Effects in Synthetic Images Using Z-Buffers
A two-step image processing technique for accurately simulating depth-of-field effects. Step one spreads pixels out based on depth and camera parameters. Step two normalizes pixel intensities from accumulated pixel coverage.
Clay Budin
BlueSky Studios
clay (at) blueskystudios.com
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