SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
Conferenece Exhibition Call For Participation Presenters Media Registration spacer
line


Rendering
Thursday, 12 August
8:30 - 10:15 am
Room 502A
Session Chair: Ed Angell, University of New Mexico

Experimental Validation of Analytical BRDF Models
A guide to the performance of several popular BRDF models, based on experimental validations employing a large dataset of real BRDFs measured with high precision.

Addy Ngan
Massachusetts Institute of Technology
addy (at) mit.edu

Frédo Durand
Wojciech Matusik
Massachusetts Institute of Technology
RenderMonkey: An Effective Environment for Shader Prototyping and Development
A new process for real-time shader prototyping and development using an improved development environment for shader content creation: the RenderMonkey IDE.

Natalya Tatarchuk
ATI Research, Inc.
natasha (at) ati.com
Rendering Skewed Plane of Sharp Focus and Associated Depth of Field
A model of a view camera to enable computer generation of images with a skewed plane of sharp focus and associated skewed depth of field region.

Brian A. Barsky
University of California, Berkeley
barsky (at) cs.berkeley.edu

Egon Pasztor
University of California, Berkeley
zDOF: A Fast, Physically Accurate Algorithm for Simulating Depth-of-Field Effects in Synthetic Images Using Z-Buffers
A two-step image processing technique for accurately simulating depth-of-field effects. Step one spreads pixels out based on depth and camera parameters. Step two normalizes pixel intensities from accumulated pixel coverage.

Clay Budin
BlueSky Studios
clay (at) blueskystudios.com

 
sketches committee
   
   
REFER A FRIEND
 > share the SIGGRAPH 2004 web site
   
   
 
Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA