SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
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Feasible Fluid, Foliage, and Fog
Wednesday, 11 August
10:30 am - 12:15 pm
Room 515B
Session Chair: Ronen Barzel, Pixar Animation Studios

Practical Simulation of Surface Tension Flows
A production-tested method for incorporating surface tension effects into an existing 3D fluid solver. The method avoids the excessive time-step restriction normally associated with surface tension.

Jonathan M. Cohen
Rhythm & Hues Studios
jcohen (at) rhythm.com

M. Jeroen Molemaker
Rhythm & Hues Studios and University of California, Los Angeles
Image-Based Fluids
For "Shrek 2," image-based fluid simulation enabled more precise art direction to achieve realistic, believable fluid interaction between characters and their environments.

Lewis Kofsky
PDI/DreamWorks
lkofsky (at) pdi.com
Leveraging Third-Party Tools for Art-Driven Fluids & Foliage
For "Shrek 2," we combined Maya technologies for foliage and fluids with PDI/DreamWorks' in-house tools to create an improved feedback loop among art directors, modelers, and the final rendered imagery.

Francois Antoine
PDI/DreamWorks
francois (at) pdi.com

David Allen
PDI/DreamWorks
Fast Solutions to Gas Volumetrics in "Matrix Revolutions"
In "Matrix Revolutions," a number of shots required volumetric effects of clouds and gases that could be flown through using limited rendering resources and RenderMan. This sketch presents the solutions.

John Gibson
Digital Domain (presenting for Tippett Studio)
jmgibson (at) d2.com

Davy Wentworth
Tippett Studio

 
sketches committee
   
   
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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA