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Texture
Wednesday, 11 August
10:30 am - 12:15 pm
Room 502A
Session Chair: Eric Haines, Autodesk, Inc.
PACKMAN: Texture Compression for Mobile Phones
A new lossy texture compression scheme, targeted for mobile devices, that compresses 2 x 4 blocks into 32 bits.
Jacob Ström
Ericsson Research
jacob.strom (at) ericsson.com
Tomas Akenine-Moller
Lunds universitet/Ericsson Mobile Platforms
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Tile-Based Texture Mapping on Graphics Hardware
A tile-based texture mapping algorithm running on GPUs that functions transparently as an arbitrarily large texture mipmap while consuming only a small and fixed amount of texture memory.
Li-Yi Wei
NVIDIA Corporation
liyiwei (at) graphics.stanford.edu
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Constrained Segmentation of Complex Models for Image-Based Texture Editing
A constrained segmentation method for partitioning 3D models for texture mapping. Region boundaries conform to salient features, respecting user-imposed constraints. An application to virtual paint restoration is illustrated.
Ioana Boier-Martin
IBM T.J. Watson Research Center
ioana (at) us.ibm.com
Holly Rushmeier
Yale University
Richard Giantisco
Freelance 3D Artist
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Subband Encoding of High-Dynamic-Range Imagery
A backwards-compatible format for lossy encoding of high-dynamic-range images that fits within a standard JPEG wrapper and looks like a tone-mapped image.
Gregory Ward
Anyhere Software
Sunnybrook Technologies
Maryann Simmons
Walt Disney Feature Animation
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