SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
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Feature Creatures
Wednesday, 11 August
8:30 - 10:15 am
West Hall A
Session Chair: Raquel Coelho, Tippet Studio

"I,Robot": Character Pipeline, Tools, and Methods
An explanation and detailed overview of the character pipeline created for the feature film "I,Robot," an adapted screen play based on Isaac Asimov's collection of stories about robots and humanity.

Erick Miller
Digital Domain
erickmiller (at) yahoo.com

Paul George
Jonathan Gerber
Steve Preeg
Serge Sretschinsky
Digital Domain
 
Throwing A CGI Curve Ball: Cartoony Character Setup on "Chicken Little"
From broad physicality to subtle acting, this sketch discusses the philosophical concerns and technical challenges relevant to the configuration of cartoony 3D characters in Disney's animated feature "Chicken Little."

Kevin Geiger
Walt Disney Feature Animation
kevin.geiger (at) disney.com
The Tar Monster: Creating a Character With Fluid Simulation
The Tar Monster in "Scooby Doo 2" was created using fluid simulation. This sketch describes how the flow and texture were simulated based on an animated character model.

Mark Wiebe
Frantic Films
mwiebe (at) franticfilms.com

Ben Houston
Frantic Films
Bulging Muscles and Sliding Skin: Deformation Systems for "Hellboy"
For "Hellboy," Tippett Studio created ranges of realistic motion and deformations with a fast-solving, semi-interactive, and physically based muscle and skin system that fit into our existing animation pipeline.

Paul G. Thuriot
Tippett Studio
pthuriot (at) hotmail.com

William Todd Stinson
Tippett Studio

 
sketches committee
   
   
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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA