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Haptics and Sound
Tuesday, 10 August
3:45 - 5:30 pm
Room 501AB
Chair: Ming C. Lin, University of North Carolina at Chapel Hill
A Framework for Haptic Rendering of Large-Scale Virtual Environments
A software framework for haptic rendering of large-scale virtual environments. A test application shows the framework in use.
Mashhuda Glencross
The University of Manchester
khotem (at) cs.man.ac.uk
Roger Hubbold
The University of Manchester
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Haptic Rendering of Interaction Between Textured Models
A new algorithm to display haptic texture information resulting from the interaction between two textured objects. The algorithm computes contact forces using low-resolution geometric representations along with texture images.
Miguel Otaduy
University of North Carolina at Chapel Hill
otaduy (at) cs.unc.edu
Nitin Jain
Avneesh Sud
Ming C. Lin
University of North Carolina at Chapel Hill
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Multi-Resolution Sound Rendering
An approximation technique based on hierarchical stochastic sampling that allows sound rendering in highly complex acoustic environments (scenes containing a large number of sound sources).
Michael Wand
Universität Tübingen
wand (at) gris.uni-tuebingen.de
Wolfgang Strasser
Universität Tübingen
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Virtual Instrument Design and Animation
Using 3D models to determine the desired sound quality from an instrument. The technique includes novel extensions to sound synthesis for animation and sound synthesis for computer music.
Cynthia Bruyns
University of California, Berkeley
cbruyns (at) cs.berkeley.edu
Carlo Séquin
Robert Taylor
University of California, Berkeley
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