SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
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Hair
Tuesday, 10 August
1:45 - 3:30 pm
Room 502A
Session Chair: Ming C. Lin, University of North Carolina at Chapel Hill

Animating Puss in Boots' Feather in "Shrek2"
In "Shrek2," Puss in Boots' animated ostrich feather is accomplished by combining a course simulation of an underlying surface with detailed procedural animation on the barbs on the feather.

Scott Peterson
PDI/DreamWorks
peterson (at) pdi.com
Simulating and Rendering Wet Hair
Techniques to simulate and render wet hair for modeling virtual humans.

Kelly Ward
University of North Carolina at Chapel Hill
wardk (at) cs.unc.edu

Nico Galoppo
Ming C. Lin
University of North Carolina at Chapel Hill
Quick Image-Based Lighting of Hair
A fast, approximative solution for image-based lighting of curve-based hair, capturing both diffuse and specular reflection with occlusion.

Ivan Neulander
Rhythm & Hues Studios
ivan (at) rhythm.com
A Self-Shadow Algorithm for Dynamic Hair Using Density Clustering
Anew approach to render self-shadows for dynamic hair, based on density estimation. Thousands of hair strands can be rendered at interactive frame rates on a GPU.

Tom Mertens
Limburgs Universitair Centrum
tom.mertens (at) luc.ac.be

Philippe Bekaert
Limburgs Universitair Centrum

Jan Kautz
Massachusetts Institute of Technology

Frank Van Reeth
Limburgs Universitair Centrum

 
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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA