|
Large Meshes and GPU Programming
Thursday, 12 August
10:30 am - 12:15 pm
Petree Hall C
Session Chair: Peter-Pike Sloan, Microsoft Corporation
Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids
Frank Losasso
Stanford University
losasso (at) graphics.stanford.edu
Hugues Hoppe
Microsoft Research
Brook for GPUs: Stream Computing on Graphics Hardware
Ian Buck
Tim Foley
Daniel Horn
Jeremy Sugerman
Kayvon Fatahalian
Mike Houston
Pat Hanrahan
Stanford University
ianbuck (at) graphics.stanford.edu
Shader Algebra
Michael McCool
Stefanus Du Toit
Tiberiu Popa
Bryan Chan
Kevin Moule
University of Waterloo
mmccool (at) uwaterloo.ca
Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models
Paolo Cignoni
Fabio Ganovelli
Istituto di Scienza e Technologie dell'Informazione
cignoni (at) isti.cnr.it
Enrico Gobbetti
Center for Advanced Studies, Research and Development in Sardinia
Fabio Marton
Center for Advanced Studies, Research and Development in Sardinia
Federico Ponchio
Roberto Scopigno
Istituto di Scienza e Technologie dell'Informazione
|