SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
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The premier international forum for ground-breaking, provocative, and important new work in computer graphics and interactive techniques. SIGGRAPH 2004 papers set the standard in the field, stimulate future trends, and explore challenging issues in related fields: human-computer interaction, computer-aided design, computer vision, robotics, visualization, web graphics, and computer games, among others.

Monday, 9 August

Graphics is Fun
8:30 - 10:15 am

Curves & Surfaces
8:30 - 10:15 am

Interacting With Images
10:30 am - 12:15 pm

3D Texture
10:30 am - 12:15 pm

Photo & Video Texture
3:45 - 5:30 pm

Tuesday, 10 August

Dynamics & Modeling
8:30 - 10:15 am

Identifying & Sketching the Future
10:30 am - 12:15 pm

Smoke, Water, & Goop
10:30 am - 12:15 pm

Lighting & Sampling
1:45 - 3:30 pm

Data-Driven Character Animation
3:45 - 5:30 pm
Wednesday, 11 August

Shape & Motion
8:30 - 10:15 am

Video-Based Rendering
10:30 am - 12:15 pm

Shape Analysis
10:30 am - 12:15 pm

Interactive Modeling
1:45 - 3:30 pm

Flash & Color
3:45 - 5:30 pm

Thursday, 12 August

Capture From Images
8:30 - 10:15 am

Reprise of UIST and VRST
8:30 - 10:15 am

HDR & Perception
10:30 am - 12:15 pm

Large Meshes & GPU Programming
10:30 am - 12:15 pm

Lightfield Acquisition & Display
1:45 - 3:30 pm

Mesh Parameterization
1:45 - 3:30 pm

Fixing Models
3:45 - 5:30 pm

 
   
  Special Event
Fast-Forward Papers Preview
Sunday, 8 August
6-8 pm
West Hall A

Snapshot overviews of the paper sessions, in which authors give short summaries of their work. It's a fast, fun, and provocative preview of the latest and most significant findings in computer graphics and interactive techniques.
   
papers committee
   
   
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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA