Teaching Physics by Designing Games
Thursday, 9 - 9:15 am
This presentation summarizes an experimental physics course in which students learned elementary mechanics by designing computer games. Teaching physics with simulation and animation is a very natural thing to do, and having students make computer games was a very good motivator. Choice of technology is crucial for this kind of course. We used spreadsheets, vpython, and UnrealEd. In the future, we will design course materials for use elsewhere, with the assistance of the Minneapolis College of Art and Design.
University of Minnesota