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Preparing Students for Job Hunting in High-End CG Industries
Wednesday, 1:45 - 3 pm
Room 511AB
Schools are much better at educating students in the technical and academic skills necessary to succeed in careers in high-end computer graphics. Of course, before people can succeed in a career, they must find employment. Unfortunately, many academic institutions do not supply their students with the tools required to find that first job.
This panel addresses what those tools are and how important they are to success in obtaining employment. Topics range from researching prospective employers, what makes a winnning demo reel and résumé, self promotion, and interview and negotiation skills.
The panel includes professionals who work in these industries; recruiters, production supervisors, and executives. These are the people who decide who gets interviewed and who doesn't. They are all also actively involved in education.
Pam Hogarth
Gnomon School of Visual Effects
pam (at) gnomon3d.com
Debra Blanchard
DreamWorks SKG
Peter Grassi
Electronic Arts
Jeff Hazelton
BioLucid Productions
Barbara McCullough
Rhythm & Hues Studios
Kathleen Milnes
Entertainment Industry Development Corporation
Stan Szymanski
Sony Pictures Imageworks
Robin Thompkins
Recruiting Consultant for Film and Games Industry
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