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6. Point-Based Computer Graphics
Sunday, Full Day, 8:30 am - 5:30 pm
Room 502A
Level: Intermediate
Point primitives have experienced a major "renaissance" in recent years,
and considerable research has been devoted to efficient representation,
modeling, processing, and rendering of point-sampled geometry. There are
two main reasons for this new interest in points: First, we have
witnessed a dramatic increase in the polygonal complexity of computer
graphics models. The overhead of managing, processing, and manipulating
very large polygonal-mesh connectivity information has led many leading
researchers to question the future utility of polygons as the
fundamental graphics primitive. Second, modern 3D digital photography
and 3D scanning systems acquire both the geometry and the appearance of complex, real-world objects. These techniques generate huge volumes of point
samples, which constitute discrete building blocks of 3D object geometry
and appearance, much as pixels are the digital elements for images.
This course presents the latest research results in point-based computer
graphics. After an overview of the key research issues, affordable 3D
scanning devices are discussed, and novel concepts for mathematical
representation of point-sampled shapes are presented. The course
describes methods for high-performance and high-quality rendering of
point models, including advanced shading, antialiasing, and
transparency. It also presents efficient data structures for
hierarchical rendering on modern graphics processors and summarizes
methods for geometric processing, filtering, and resampling of point
models. Other topics include: a framework for shape modeling of
point-sampled geometry, including Boolean operations and free-form
deformations, and Pointshop3D, an open-source framework that facilitates
design of new algorithms for point-based graphics.
Prerequisites
Familiarity with the standard computer graphics techniques for surface representation, modeling, and rendering. No previous knowledge of point-based methods is required.
Intended Audience
Computer graphics researchers who want to learn more about point-based techniques.
Co-Organizers
Markus Gross
Eidgenössische Technische Hochschule Zürich
Hanspeter Pfister
Mitsubishi Electric Research Labs
Matthias Zwicker
Massachusetts Institute of Technology
Lecturers
Marc Alexa
Technische Universität Darmstadt
Markus Gross
Eidgenössische Technische Hochschule Zürich
Mark Pauly
Stanford University
Hanspeter Pfister
Mitsubishi Electric Research Labs
Marc Stamminger
Universität Erlangen-Nürnberg
Matthias Zwicker
Massachusetts Institute of Technology
Schedule
| 8:30 |
Introduction
Gross
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| 8:45 |
Acquisition of Point-Sampled Geometry and Appearance
Pfister
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| 9:45 |
Point Based Surface Representations I Alexa
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| 10:15 |
Break
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| 10:30 |
Point Based Surface Representations II
Alexa
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| 11 |
Algorithms for High Quality Point Rendering
Zwicker
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| 12:15 |
Lunch
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| 1:45 |
Effiecient Data Structures
Stamminger
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| 2:30 |
Processing, Sampling and Filtering of Point Models
Gross
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| 3 |
Efficient Simplification of Point-Sampled Geometry Pauly
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| 3:45 |
Break
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| 3:45 |
Pointshop3D: An Interactive System for Point-Based Surface Editing
Gross
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| 4:15 |
Shape Modeling of Point-Sampled Geometry
Pauly
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| 4:45 |
Pointshop3D Demonstration
Pauly
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| 5:15 |
Panel on the Future of Point-Based Computer Graphics
All
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