31. The Elements of Nature: Interactive and Realistic Techniques
Wednesday, Full Day, 8:30 am - 5:30 pm
West Hall B
This updated course on simulating natural phenomena covers the latest research and production techniques for simulating most of the elements of nature. The presenters provide movie production, interactive simulation, and research perspectives on the difficult task of photorealistic modeling, rendering, and animation of natural phenomena. The course offers a balance of the latest interactive graphics hardware-based simulation techniques and the latest physics-based simulation techniques. It includes interactive implementations and approximations of complex physics-based simulations, as well as procedural approximations and combined hybrid techniques. Interactive demonstrations and discussions of implementation details impart a working knowledge of these techniques that can't be acquired by reading papers on the topics.
Familiarity with standard graphics techniques for modeling and rendering. Knowledge of basic grammar-based modeling, physics-based modeling, and particle systems is helpful but not required.
Researchers, animators, software developers, game software developers, production software developers, and students.
University of Calgary
Rhythm & Hues Studios
|| Simulating Ocean Surfaces
||Fast Stable Solution Techniques for Computational Fluid Dynamics
|| Realistic Physics-based Smoke and Fire Simulation
||Fluid Simulation in Production
||Interactive Cloud Modeling and Photorealistic Atmospheric Rendering
||Fractal Landscapes in Their Natural Context
||Realistic Modeling and Visualization of Plants
||Fast Rendering and Modeling of Plants