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Categories
Because of the vast breadth of topics and number of submissions to Sketches, we organize submissions into several broad categories, each with its own evaluation criteria. This makes the jury process manageable and allows submissions to be evaluated fairly in comparison with other similar submissions. Please submit your sketch in the category that best fits it. If you are unsure as to which category to use, contact the Sketches Chair for advice.
Note that the categories are not intended to be restrictive or binding. We are equally interested in submissions that do not fit easily into a single category. Our overriding goal is to serve the community with novel, exciting, and inspiring presentations, regardless of preconceived categories.
In addition to the categories, the submission form includes keywords to help steer your submission to the most appropriate members of the jury.
If your presentation relates to graphics on the web, consider submitting to Web Graphics. Also, SIGGRAPH 2004 is introducing Posters, with an especially late deadline for the latest developing research.
Art and Design
Animation
Sketches in these categories present and discuss recent creative works, such as images, independent or commercial animations, games, or interactive or installation pieces. The focus isn't necessarily on new technology but on the creative motivations and artistic, design, and technical challenges. Submissions will be evaluated based on artistic excellence (aesthetic impact, conceptual sophistication, appropriateness of choice of medium to the concept) as well as creativity in the use of technology. Submissions should be accompanied by supporting images or video that show the work itself, or for interactive works, that demonstrate it in use.
Production and Special Effects
This category is for presentation of recent effects in film and video production. The focus is on how and why the effects were done. Submissions will be evaluated based on novelty and quality of the result as well as creativity of new techniques, or creative use of existing techniques, to achieve the result. Submissions should be accompanied by supporting video showing the results.
Methods and Systems
This category focuses on novel tools, processes, and systems that have been effectively used in practice. This can include tools for artists or animators, production process methods, visualization techniques, and so forth. The focus is on the technology: the blend of algorithms, technical requirements, user requirements, and engineering design that solves a practical problem. Submissions will be evaluated based on effective design, creativity in the use of technology, generality, and importance. Submissions should in most cases be accompanied by supporting images or video demonstrating the use of the presented method.
Applications
Case Studies
Sketches in these categories present novel uses of computer graphics and interactive techniques. This could be a graphical application program for users in any field or discipline (such as a biomedical simulator), or a case study of the use of graphics technology to solve a particular problem (such as archaeological reconstruction). The focus is on how the use of computer graphics and
interactive techniques helps solve problems or achieve goals. Submissions will be evaluated based on significance, effectiveness, quality of design, and ability to inspire others in the computer graphics field. Supporting images or video demonstrating the use of the application or documenting the case study are strongly encouraged.
Research
Timely unpublished research in all areas of computer graphics and interactive techniques. We are interested in works in progress, speculative ideas, new experimental results (including significant negative results), extensions of previous work, and new directions. Submissions will be evaluated based on importance, interest to the community, and ability to stimulate thought and inspire new work. Supporting images, video, or documentation are strongly encouraged as appropriate for the particular work.
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