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The deadlines for submitting SIGGRAPH 2004 Panels proposals were 12 November 2003 and 17 March 2004.
The complete list of panels
Accepted Panel Topics
3D Animation: Difficult or Impossible to Teach?
Custom Software Development in Post Production
Cultural Heritage and Computer Graphics: What are the Issues?
Games Development: How Will You Feed the Next Generation of Hardware?
Careers in Computer Graphics
Building a Bridge to the Aesthetic Experience: Artistic Virtual Environments and Other Interactive Digital Art
Real-Time Shading Languages: Which One Should I Use, If Any?
Panels are a unique and exciting part of the annual SIGGRAPH conference
because their objective is discussion and debate rather than
presentation. Panels provide a forum for sharing experiences, opinions,
insights, and even speculations. They are an opportunity to introduce or
highlight topics that the SIGGRAPH community has overlooked. They are
forums for disagreement, controversy, and audience interaction.
Panels come in different shapes and sizes, and have two to five panelists.
To ensure balanced and dynamic panels, this year's
submission process is different than it has been in the past. Instead
of requiring the entire panel proposal to be submitted at one time, we are
adopting a two-stage submission process. The first stage is for those
interested in proposing a topic and moderating a panel, and the second
stage is for those who want to be panelists.
In the first stage, we are looking for panel proposals:
one-page descriptions of the proposed topic, why it will make a good
panel, and why the submitter is qualified to moderate the panel. The
panels jury will review the submitted topics and select the best ones
to refer to the second stage. This first deadline is very early, so
submit now! Remember, you do not need to have panelists selected to
submit a panel proposal.
When the list of selected topics is published here on the SIGGRAPH 2004 web site,
we will invite panelist submissions: one-page position papers on one
of the selected topics. After the panelist deadline, the panels jury
and the selected moderators will select up to four panelists for each topic.
We are especially interested in topics from the
fringes of computer graphics and interactive techniques, and from
related fields. We want to see proposals on interaction, games, mobile
graphics, bioinformatics, cognitive and behavioral modeling, audio, haptics, and any other areas you feel might be interesting to the SIGGRAPH 2004 audience.
We are also specifically interested not in just what you do, but how
you choose what to work on and how you go about solving problems.
Panels are your opportunity to make your voice heard at SIGGRAPH 2004!
JONATHAN GIBBS
SIGGRAPH 2004 Panels and Special Sessions Chair
PDI/DreamWorks
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