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[News Releases]

FOR IMMEDIATE RELEASE


For further information:
Sheila Hoffmeyer/Ann Reichert
+1.312.644.6610 x5811
+1.312.245.1083 fax
SIGGRAPH 2003 Media Relations

The Guerilla Studio Showcases Newest 2D and 3D Software and High-End Output Technologies

The Guerilla Studio at SIGGRAPH 2003 is a working laboratory with the latest versions of popular 2D and 3D design software running on high-end workstations which are connected to the newest state-of-the-art output technologies including large-format printers and 3D rapid-prototyping systems.

SIGGRAPH 2003, held 27-31 July at the San Diego Convention Center in San Diego, California, will gather together nearly 25,000 computer graphics and interactive technology professionals from six continents for a comprehensive technical program, three-day exhibition, and other activities focusing on research, art, animation, and interactive technologies.

"The Guerilla Studio is the only environment at SIGGRAPH 2003 where the content is created on-site by the attendees themselves," said Peter Braccio, chair of The Guerilla Studio from Monterey Bay Aquarium Research Institute. "Artists, scientists, and engineers can walk into The Guerilla Studio and realize their creations in either 2D (on paper or canvas) or 3D (in wax or plastic) right in the lab."

Cutting-edge 3D output devices called rapid-prototyping machines will be available in The Guerilla Studio. Rapid prototyping was primarily developed and used in aerospace, automotive, toy, and medical applications. It is now gaining wider acceptance in sculpting, architecture, jewelry, and other areas. Rapid prototyping can aid development of animation models to proof the general concept of the character and to help in the development of a toy from the model.

The Guerilla Studio also offers a chance to combine traditional media with digital output. Attendees are encouraged to work with the Artists in Residence (Helen Golden, Lyn Bishop, Kimberly Voigt, and Michelle Marcuse) to broaden their repertoire along avenues that they may not have realized existed. The encaustic process, pre and post coating of paper, and bridging the space between 2D and 3D through various means will all be explored.

"Having the technology available (and the staff to help you along) makes The Guerilla Studio a stimulating environment for participants and observers alike," said Braccio. "It gives people the opportunity to experiment with new tools and experience new aspects of the creative landscape."

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ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2003.

Information on ACM SIGGRAPH Membership and Other Conferences and Activities