SIGGRAPH 2003 Sketches & Applications Fact Sheet
Conference: Sunday 27 July - Thursday 31 July 2003
Exhibition: Tuesday 29 July - Thursday 31 July 2003
San Diego Convention Center
San Diego, California USA
"The SIGGRAPH 2003 Sketches & Applications program provides a presentation forum for exciting new ideas; works in the making; novel methods; and research and developments in computer graphics and interactive techniques that lead the way to the future of the field," said Katerina Mania, SIGGRAPH 2003 Sketches & Applications chair from the University of Sussex. "The program embraces all aspects of computer graphics and interactive techniques: cutting-edge technical achievements, artworks, animation, and games."
SIGGRAPH 2003 Sketches & Applications received 366 international submissions. Of the accepted 179 sketches, 118 are classified as technical, 31 art and design. and 30 animation.
Sketches & Applications Program Highlights
Collaborating Virtual Technology and Motion Capture with Theatrical Dance
Scott Meador, Eric Kurt, and Kevin O'Nealvat, Purdue University
A collaborative project between computer graphics technology and dance, working with dance and live multi-image, multi-screen virtual performance, motion capture, and video techniques.
Little Red MR: Storytelling in Mixed Reality
Kenji Iguchi, Masa Inakage, and Tomoki Saso, Keio University
Mixed-reality systems as a storytelling interface, using picture books as a metaphor. "Little Red" implements methods of re-creating literary work in 3D using mixed-reality techniques.
3D Performance Matching for "Terminator 3"
Marla Newall and David Meny, Industrial Light + Magic
How ILM seamlessly replaced the entire right side of Arnold Schwarzenegger's body with a computer graphics Terminator T800 endoskeleton for "Terminator 3."
Hero Shading Techniques Used on "Lord of the Rings: The Two Towers"
Guy Williams and Ken McGaugh, Weta Digital Ltd.
The use of established and new techniques for shading the hero creatures of "The Lord of the Rings: The Two Towers."
Universal Capture - Image-based Facial Animation for "The Matrix Reloaded"
George Borshukov, Dan Piponi, Oystein Larsen, J. P. Lewis, and Christina Tempelaar-Lietz, ESC Entertainment
A novel, image-based facial-animation approach that produces a 3D recording of an actor's performance that can be played back from different angles and under different lighting conditions.
Assembling the Sculptures of the Parthenon
Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul Debevec, Jonathan Cohen, Andrew Jones, and Brian Emerson, University of Southern California, Institute for Creative Technologies
Philippe Martinez, École normale supérieure
Tomas Lochman, Skulpturhalle Basel
Digitally recording the Parthenon sculpture collection in the Skulpturhalle Basel. The techniques are designed to work quickly and at low cost.
Building a Waterfall 1,000 Particles at a Time for "Shrek 4D"
Scott Peterson, PDI/DreamWorks Feature Animation
Particle clustering techniques that allow representation of a 1,000-foot waterfall as tens of millions of particles for "Shrek 4D," a stereoscopic multimedia attraction.
Cati Dance: Self-Edited, Self-Synchronized Music Video
Tristan Jehan, Massachusetts Institute of Technology, Media Lab
Michael Lew and Cati Vaucelle, Media Lab Europe
A real-time system that links listening machines and self-editing/synchronizing video. A series of short clips of "Cati" dancing are arbitrarily sequenced, always in sync with the analyzed beat.
Interactive Rendering of Translucent Deformable Objects
Tom Mertens, Philippe Bekaert, and Frank Van Reeth, Universiteit Limberg
Jan Kautz and Hans-Peter Seidel, MPI Informatik
An algorithm for plausible reproduction of subsurface scattering effects. This algorithm allows interactive lighting change, viewpoint, subsurface scattering properties, and even geometry.
A Nose-Tracked Personal Olfactory Display
Yasuyuki Yanagida , Shinjiro Kawato, Haruno Noma, and Nobuji Tetsutani, ATR Media Information Science Laboratories
Akira Tomono, Tokai University
An olfactory display that uses an "air cannon" and a vision-based nose tracker to realize a localized, short-duration, switchable olfactory display.
Real-Time Photo-Realistic Augmented Reality for Interior Design
Jon Cook, Simon Gibson, Toby Howard, and Roger Hubbold, University of Manchester
New techniques for real-time rendering on commodity hardware of realistically illuminated synthetic objects, compositing the data into a photographic image, and applications to interior design.
Touchy Internet: A Cybernetic System for Human-Pet Interaction Through the Internet
Lee Shang Ping, Farzam Farbiz, and Adrian David Cheok, National University of Singapore
An innovative cybernetic system for human-pet physical touch interaction over the internet that delivers the sense of physical and emotional presence between man and animal.
Designing Collaborative Games on Handheld Computers
Johan Sannebald and Lars Erik Holmquist, Viktoria Institute
Several games for handheld computers that require players to collaborate over multiple devices. For instance, your character might have to run over another player's screen!
Sound Synthesis for the Web, Games and Virtual Reality
Jim R. Parker and Sonny Chan, University of Calgary
A new technique for synthesizing sounds from small samples. A block spectral pyramid, such as that used for image-texture synthesis, is the basis of the method.