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SIGGRAPH 2003 Papers Fact Sheet
Conference: Sunday 27 July - Thursday 31 July 2003
Exhibition: Tuesday 29 July - Thursday 31 July 2003
San Diego Convention Center
San Diego, California USA
The SIGGRAPH Papers program is the premier international forum for the dissemination of ground-breaking, provocative, and important new research in computer graphics and interactive techniques.
"We have an exciting collection of new work in the program this year. Taken together, the
Papers push the frontiers of graphics in texture synthesis, meshing and surfaces, measurements for rendering, shadows, character and human animation, and animation of smoke, explosions, and cloth," said Jessica Hodgins, SIGGRAPH 2003 Papers Chair from Carnegie Mellon University. "Areas receiving greater emphasis than in past years are algorithms for GPUs, capture of motion and body, shape from video, and modeling humans from data."
SIGGRAPH 2003 received 424 submissions and accepted 81 papers. The 424 submissions
represent an 18% increase over last year, and the 19% acceptance rate is almost identical to those of the past few years.
Authors of several papers from the User Interface Software
& Technology Symposium and the ACM SIGGRAPH 2003 Symposium on Interactive 3D
Graphics have been invited to present their work at SIGGRAPH 2003 as part of the papers session.
SIGGRAPH 2003 Papers Preview:
The following papers are included in the preview produced for the SIGGRAPH 2003 Electronic Theater. Papers can be reviewed in the July 2003 issue of Transactions on Graphics (* = no paper online).
All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation
Ren Ng, Stanford University
Ravi Ramamoorthi, Columbia University
Pat Hanrahan, Stanford University
Animating Suspended Particle Explosions
Bryan E. Feldman, James F. O'Brien, and Okan Arikan, University of California, Berkeley
Billboard Clouds for Extreme Model Simplification
Xavier Décoret and Frédo Durand, Massachusetts Institute of Technology
François X. Sillion, ARTIS/INRIA Rhône-Alpes
Julie Dorsey,Yale University
blue-c: A Spatially Immersive Display and 3D Video Portal for Telepresence
Markus Gross, Stephan Würmlin, Martin Naef, Edouard Lamboray, Christian Spagno,
Andreas Kunz, Esther Koller-Meier, Thomas Svoboda, Luc Van Gool, Silke Lang, Kai Strehlke, and Andrew Vande Moere, ETH Zürich
Oliver Staadt, University of California, Davis
Building Efficient, Accurate Character Skins From Examples
Alex Mohr and Michael Gleicher, University of Wisconsin
Continuous Capture of Skin Deformation
Peter Sand, Massachusetts Institute of Technology
Leonard McMillan, Massachusetts Institute of Technology and University of North Carolina at Chapel Hill
Jovan Popović, Massachusetts Institute of Technology
Image-Based Skin Color and Texture Analysis/Synthesis by Extracting Hemoglobin and Melanin Information in the Skin
Norimichi Tsumura, Chiba University
Nobutoshi Ojima, Kao Corporation
Kayoko Sato, Chiba University
Mitsuhiro Shiraishi, Kao Corporation
Hideto Shimizu, Chiba University
Hirohide Nabeshima, Syuuichi Akazaki, and Kimihiko Hori, Kao Corporation
Yoichi Miyake, Chiba University
Keyframe Control of Smoke Simulations
Adrien Treuille, Antonine McNamara, and Zoran Popović, The University of Washington
Jos Stam,Alias
Nonconvex Rigid Bodies With Stacking
Eran Guendelman, Robert Bridson, Ronald P. Fedkiw, Stanford University
Precomputing Interactive Dynamic Deformable Scenes
Doug L. James and Kayvon Fatahalian, Carnegie Mellon University
Realistic Modeling of Bird Flight Animations
Jia-chi Wu and Zoran Popović, The University of Washington
Real-Time Rendering of Aerodynamic Sound Using Sound Textures Based on Computational Fluid Dynamics
Yoshinori Dobashi and Tsuyoshi Yamamoto, Hokkaido University
Tomoyuki Nishita, The University of Tokyo
Shadow Matting and Compositing
Yung-Yu Chuang, Dan B. Goldman, and Brian Curless, The University of Washington
David H. Salesin, The University of Washington and Microsoft Research
Richard Szeliski, Microsoft Research
Smoke Simulation for Large-Scale Phenomena*
Nick Rasmussen, Industrial Light + Magic
Duc Nguyen, Stanford University and Industrial Light + Magic
Willi Geiger, Industrial Light + Magic
Ronald P. Fedkiw, Stanford University and Industrial Light + Magic
The Space of Human Body Shapes: Reconstruction and Parameterization From Range Scans
Brett Allen, Brian Curless, Zoran Popović, The University of Washington
Untangling Cloth*
David Baraff, Andrew Witkin, and Michael Kass, Pixar Animation Studios
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