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Explore the full power of this year's most important advances in 3D animation, shading, visualization, processors, APIs, career development, and more. In Exhibitor Tech Talks, SIGGRAPH 2003 exhibitors go beyond short demos to present two-hour tutorials and interactive instruction on their products and services.
Graphics Industry Trends
3Dlabs Inc. Ltd.
Tuesday, 29 July
10 am - noon
Exhibit Hall C
3Dlabs discusses the latest in graphics-industry
trends including the use of high-level shading
languages for programmable graphics.
Randi J. Rost
3Dlabs Inc., Ltd.
23 Old Town Square, Suite 250A
Ft. Collins, Colorado 80524 USA
Randi.rost@3dlabs.com
Digital Media Outlook: Technologies That Keep You Ahead of the Competition
Anark Corporation
Tuesday, 29 July
10 am - noon
Exhibit Hall C
Every Mac and PC that ships today contains a powerful 3D video card and a fast CPU that are capable of displaying movie-quality interactive graphics. Until recently, no media existed to take advantage of this potential. This presentation discusses a new class of media that seamlessly combine 3D, video, images, text, sound, and interactivity. You may not have heard of products like Anark Studio, but over the next few years innovators with access to such tools will change the face of design as we know it.
Tiffany Moore
Anark Corporation
1500 Pearl Street, Suite 300
Boulder, Colorado 80302 USA
tiffany.moore@anark.com
Advanced OpenGL Techniques on ATI Hardware
ATI Technologies Inc.
Tuesday, 29 July
1 - 3 pm
Exhibit Hall C
ATI's latest OpenGL extensions add "mix-and-match"
and "plug-and-play" functionality to OpenGL. "Mix-and-
match" lets the developer use the same memory
buffer in multiple ways. "Plug-and-play" allows
reconfigurable memory buffers in the pipeline.
These features combined with a floating-point fragment
processor and the ability to render to multiple
floating-point render targets make a new class of
algorithms implementable on graphics hardware.
This session provides an introduction to these GL
extensions and demonstrates how they are used in
real applications and cutting-edge research.
Lorna Martin
ATI Technologies Inc.
1 Commerce Valley Drive, East
Thornhill, Ontario L3T 7X6 Canada
loma@ati.com
3D Character Animation with MotionBuilder
Kaydara, Inc.
Tuesday, 29 July
4 - 6 pm
Exhibit Hall C
An in-depth look at Kaydara's renowned 3D character
animation application, MOTIONBUILDER. Includes
demonstrations by special guests.
Annie Belanger
Kaydara, Inc.
4428 Saint Laurent Boulevard, Suite 300
Montréal, Québec H2W 1Z5 Canada
abelanger@kaydara.com
Imagination Made Reel: From Middle Earth to Immersive Reality
Media Design School
Tuesday, 29 July
4 6 pm
Exhibit Hall C
A showcase of leading-edge computer graphics and immersive reality companies from New Zealand. Includes behind-the-scenes FX from "The Lord of the Rings" films.
Frances Valintine
Media Design School
12400 Wilshire Boulevard, Suite 1120
Los Angeles, California 90025 USA
frances@mediadesign.school.nz
Training for Careers in Animation and Technology
Vancouver Film School
Wednesday, 30 July
10 am - noon
Exhibit Hall C
Interested in a career in 3D animation? This session
includes a screening of outstanding student work, a
comprehensive overview of the Vancouver Film
School's 3D animation programs and admissions
requirements, discussion of career opportunities,
and a question-and-answer period.
Graeme Gish
Vancouver Film School
200-198 West Hastings Street
Vancouver, British Columbia V6B 1H2 Canada
graeme@vfs.com
High-Performance Software Building Blocks for Mobile Game Development on Intel PCA Application Processors
Intel Corporation
Wednesday, 30 July
10 am - noon
Exhibit Hall C
Intel XScale technology-based application processors are enabling a new generation of multimedia-enriched games on mobile devices. Rapid deployment of media-rich mobile games demands the immediate availability of high-performance graphics and multimedia software building blocks. This session introduces the performance-optimized Intel Graphics Performance Primitives (GPP) and the Intel Integrated Performance Primitives (IPP) for the Intel XScale microarchitecture and Intel WMMX technology.
Gopi Kolli
Intel Corporation
2200 Mission College Boulevard
Santa Clara, California 95052 USA
Gopi.k.kolli@intel.com
Multi-Threading Real-Time 3D Graphics Applications
Intel Corporation
Wednesday, 30 July
4 - 6 pm
Exhibit Hall C
Real-time 3D graphics applications continue to
demand higher-performance platforms. One way to
increase the performance of your application is to
multi-thread it to take advantage of multi-processor
systems as well as systems with Intel processors with
Hyper-Threading technology. This session discusses
threading concepts and how they apply to multiprocessor
systems and Hyper-Threading. Examples of
different threading paradigms are shown with demos.
Dean Macri
2200 Mission College Boulevard
Santa Clara, California 95052 USA
Dean.p.macri@intel.com
3ds max and Brazil
Discreet
Thursday, 31 July
10 am - noon
Exhibit Hall C
Technical directors, designers, and rendering experts
discover how 3ds max 5 and Brazil are working
together to deliver a new generation of rendering
capabilities to the film and visualization markets.
Attendees are taken through a project and learn how
to make the most out of Brazil for look development
and high-quality, scalable rendering requirements.
Dave Campbell
Discreet
10 Duke Street
Montréal, Québec H3C 2L7 Canada
campbeda@discreet.com
Advanced High-Level Shader Techniques
ATI Technologies Inc.
Thursday, 31 July
1 - 3 pm
Exhibit Hall C
This presentation focuses on development of several
advanced shader techniques using the RenderMonkey
shader development tool. Attendees will learn how
the RenderMonkey development environment can be
used to speed production and improve communication
between the programming and art teams for
shader research and development.
Attendees should be familiar with shader development
using a high-level language such as Microsoft's DirectX 9
HLSL or the GL2 shading language.
Lorna Martin
ATI Technologies Inc.
1 Commerce Valley Drive, East
Thornhill, Ontario L3T 7X6 Canada
loma@ati.com
Exhibitor Sessions
Monday, 28 July - Thursday, 31 July
10:30 am - noon, 1:30 - 3 pm, 3:30 - 5 pm
NVIDIA Corporation
Introductory Cg Shader Workshop
Room 27 A
NVIDIA hosts this intimate workshop for those
interested in getting their fingers dirty with the
latest in high-level graphics programming. The
workshop introduces developers and artists to the
tools and workflow for real-time shader development.
It gives participants the opportunity to write
a number of shader programs. Classes are limited in
size for maximum effectiveness and will be taught by
NVIDIA OpenGL and DirectX developer-technology
engineers. The workshop is geared toward graphics
programmers and technical directors in search of
easier and more powerful methods of writing
compelling real-time effects.
Advanced Cg Programming
Room 27 B
For those already familiar with shader programming
in a high-level language, NVIDIA presents an
advanced lab covering more in-depth tips and
tricks. The Advanced Cg Programming Lab covers
performance, light and shadow management,
workflow, tools, shader debugging, and more. It
gives participants the opportunity to learn these
techniques with a hands-on approach. Classes limited
in size for maximum effectiveness and taught by
NVIDIA OpenGL and DirectX developer-technology
engineers. This session is geared toward graphics
programmers and technical directors familiar with
high-level GPU programming.
Pre-register for these sessions now!
NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, California 95050 USA
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