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Special Sessions
 
     
Imagine the future, re-engineer the present, and remember the history of computer graphics and interactive techniques. SIGGRAPH 2003 Special Sessions are high-profile, fast-moving, interactive presentations by some of the world's most thoughtful, imaginative experts on large topics that cross disciplinary divides.
 
Behind the Game: Deconstructing the Successes of 2002
Sunday, 27 July
6 - 8 pm
Room 20 A-C

Get behind-the-scenes insight into creation of last year's most innovative and successful games: Neverwinter Nights (PC), Sly Cooper and the Thievius Racoonus (PS2), and Tom Clancy's Splinter Cell (Xbox). Various technologies, design approaches, and production methodologies were used to produce these very different games. But each one is the epitome of perfecting the elusive fun factor. In this Special Session, the minds behind these games share how they were designed and created.

Moderator/Organizer
Jason Della Rocca
International Game Developers Association

Panelists
Antoine Dodens
Ubi Soft Canada Inc.

Dev Madan
Sucker Punch Productions

John Bible
BioWare Corp.


Creatures, Critters & Clones: Styles and Techniques Unique to Industrial Light + Magic
Monday, 28 July
7:30 - 9:30 pm
Room 20 A-C

From extra-terrestrials to ambling dinosaurs; from over-anxious rabbits to multitudes of clones; from transparent ghosts to flying broomsticks. For the last quarter of a century, Industrial Light + Magic has forged a path and established a standard for animators and the animation world. This sesssion brings together six of ILM's animation directors to discuss the diversity of the characters they create and the methods with which they create them. Get a glimpse into the creation of some of our most-loved characters and insight on how technology has -- and has not -- affected the evolution of the animation industry and the role of the animation director.

Panelists
Tom Bertino
Colin Brady
Dave Andrews
Dan Taylor
Industrial Light + Magic


Truth Before Beauty: Guiding Principles for Scientific and Medical Visualization
Wednesday, 30 July
1 - 3 pm
Room 6 C-F

This Special Session explores the driving mission of scientific and medical visualization, emphasizing our special obligation to render the truth. It explores the trade-off between substance and form, and how the balance in visualization is biased toward substance, sometimes sacrificing elaborate imagery in favor of clarity. The panel presents this issue from several viewpoints, with experts in medical computer graphics, molecular biology, forensic pathology, and visual effects.

Moderator/Organizer
Terry S. Yoo
National Library of Medicine, National Institutes of Health

Panelists
Scott E. Anderson
TAKSEA Productions

Fred Brooks
University of North Carolina at Chapel Hill

Bill Lorensen
GE Global Research

William Oliver
Armed Forces Institute of Pathology

Art Olson
Scripps Research Institute


Android Dreams: The Present and Future of Autonomous Robotics
Wednesday, 30 July
6 - 8 pm
Room 20 A-C
(Presented in conjunction with Emerging Technologies)

No longer the stuff of futuristic fantasies, robots are getting smarter and more versatile, evolving from four-legged pets to bipedal companions. Twenty-first century robots are expressing and responding to human social cues, so we can communicate with and teach them more naturally. Some are built to clean our homes or search for land mines in abandoned battlefields. Others will soon accompany astronauts into orbit. Join pioneers and visionaries in the field of autonomous robotics for a rare glimpse into a very adventurous future.

Presented in conjunction with Emerging Technologies.

Moderator
George A. Bekey
University of Southern California

Panelists
Robert Ambrose
NASA Johnson Space Center

Cynthia Breazeal
Media Lab, Massachusetts Institute of Technology

Masahiro Fujita
Sony Intelligent Dynamics Laboratory

Helen Greiner
iRobot Corporation

Stan Winston
Stan Winston Studio


Finding Nemo: Story, Art, Technology, and Triage
Thursday, 31 July
1 - 3 pm
Room 20 A-C

Artists, art directors, and animators offer a look inside the magic world of Pixar's filmmaking process. The panel explains the relationship among story, art, and technology, revealing the world of production from sketchpad to rendered frame, to show how it all comes together to create an underwater world.

Moderator
Graham Walters
Pixar Animation Studios

Panelists
Dylan Brown
Sharon Calahan
Ralph Eggelston
Oren Jacob
Jeremy Lasky
Pixar Animation Studios




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