Thursday, 31 July 2003
3:45 - 5:30 pm
Room 16 A-B
Session Chair: Neill Campbell, University of Bristol
Fast Motion Capture Matching With Replicated Motion Editing
This system rapidly retrieves perceptually similar occurrences of a particular motion in a long motion-capture sequence or unstructured motion-capture database to replicate editing operations with minimal user input.
University of Cambridge
University of California, Riverside
Complex Character Animation That Combines Kinematic and Dynamic Control
A framework for generating realistic human animation by combining motion-capture animation with physical simulation. Characters can perform natural-looking kinematic gaits and react dynamically to unexpected situations.
University of California, Los Angeles
Facial Animation Based on 3D Scans and Motion Capture
Current work on a facial-animation morphing system that combines the high spatial resolution of a 3D scanner with the high temporal resolution of a motion-capture system.
Douglas W. Cunningham
Heinrich H. Buelthoff
Max-Planck-Institut für biologische Kybernetik
How to Capture Absolute Human Skeletal Posture
How to obtain a complete skeletal posture, which cannot be acquired by using commercial motion-capture products. MRI scan images help locate marker positions relative to bones.
Nagoya University and ATR
Seikei University and ATR
Cloth Motion Capture
A system designed to capture deformable surfaces, most notably moving cloth, including both geometry and parameterization.
The University of British Columbia