Thursday, 31 July 2003
3:45 - 5:30 pm
Room 30 A-D
Session Chair: Ronen Barzel
Digital Face Cloning
The process and the technology used in creation of a digital clone of a human face for a story about skin in National Geographic.
University of California, San Diego
Wrinkle Generation Model for 3D Facial Expression
An expressive wrinkle-generation model based on a simple algorithm and anatomy. This method enables reproduction of individual characteristics of wrinkles synchronized with facial movements.
Kyushu Institute of Design
Facial Action Boundary: Image-Based Real-Time 3D Facial Animation
Division of a facial region into two parts effectively reduces the database size of facial textures and models without degrading the facial expressions.
University of Tsukuba
Learning Controls for Blend-Shape-Based Realistic Facial Animation
An automatic, physically motivated segmentation that learns the controls and parameters directly from detailed input expressions.
Wen C. Tien
University of Southern California