 |
Faces
Thursday, 31 July 2003
3:45 - 5:30 pm
Room 30 A-D
Session Chair: Ronen Barzel
Digital Face Cloning
The process and the technology used in creation of a digital clone of a human face for a story about skin in National Geographic.
Henrik Wann-Jensen
University of California, San Diego
henrik@cs.ucsd.edu
Wrinkle Generation Model for 3D Facial Expression
An expressive wrinkle-generation model based on a simple algorithm and anatomy. This method enables reproduction of individual characteristics of wrinkles synchronized with facial movements.
Hiroshi Kono
Etsuo Genda
Kyushu Institute of Design
kono164@mac.com
Facial Action Boundary: Image-Based Real-Time 3D Facial Animation
Division of a facial region into two parts effectively reduces the database size of facial textures and models without degrading the facial expressions.
Hirofumi Nagai
Masayuki Takemura
Yuichi Ohta
University of Tsukuba
nagai@image.esys.tsukuba.ac.jp
Learning Controls for Blend-Shape-Based Realistic Facial Animation
An automatic, physically motivated segmentation that learns the controls and parameters directly from detailed input expressions.
Pushkar Joshi
Wen C. Tien
Mathieu Desbrun
Frederic Pighin
University of Southern California
ppj@usc.edu
|
 |
|
|
 |