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Modeling & Collision
Thursday, 31 July 2003
3:45 - 5:30 pm
Room 29 A-D
Session Chair: Steve Derrick, Vicarious Visions, Inc.
A Procedural Approach to Modeling Impact Damage
A simple non-physical approach to modeling a subset of impact damage effects on brittle objects.
David Eberle
Oliver Strunk
Ronan O'Sullivan
Havok
daveeberle@earthlink.net
3D Modeling of Trees From Freehand Sketches
A user interface for quickly and easily modeling 3D botanical trees from freehand sketches.
Makoto Okabe
Takeo Igarashi
Tokyo University
makoto21@ui.is.s.u-tokyo.ac.jp
Wire Modeling
A method for modeling shapes made from wires and solids with a large number of holes.
Ergun Akleman
Esan Mandal
Vinod Srinivasan
Texas A&M University
ergun@viz.tamu.edu
Grooming Furry Surfaces of Arbitrary Topology
A custom fur solution that employs a novel interpolation technique driven by Maya shading networks, allowing the artist to intuitively groom furry creatures regardless of surface topology or type.
Andrew Harvey
The Moving Picture Company
andrew-h@moving-picture.com
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