Sketches & Applications
 
     
Simulating Nature

Thursday, 31 July 2003
1:45 - 3:30 pm
Room 29 A-D

Session Chair: Neill Campbell, University of Bristol

Realistic and Fast Cloud Rendering in Computer Games
Building a system to create and render clouds. Each cloud section (cloud puff) is rendered using a textured sprite, which produces detailed realistic-looking clouds with an appealing in-cloud experience.

Niniane Wang
Microsoft Corporation
niniane@microsoft.com


Rendering Plant Leaves Faithfully
An approach for improved representation of translucency in plants, based on a set of textures that are combined with a biological leaf model.

Oliver Deussen
Universität Konstanz
deussen@inf.tu-dresden.de

Oliver Franzke
Technischen Universität Dresden


Rendering Falling Snow Using an Inverse Fourier Transform
A new method for rendering falling snow: define a surface in the 3D (XYT) Fourier domain and compute the XYT video by taking the inverse FFT.

Linqiao Zhang
Michael S. Langer
McGill University
qiao@cim.mcgill.ca


Modeling Volcanic Clouds: a Physical, 3D, and Efficient Method
This approach can generate physically reasonable and realistic images of volcanic clouds from eruption to balanced situations.

Ryoichi Mizuno
Bing-Yu Chen
Tomoyuki Nishita
The University of Tokyo
mizuno@nis-lab.is.s.u-tokyo.ac.jp

Yoshinori Dobashi
Hokkaido University




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