Thursday, 31 July 2003
1:45 - 3:30 pm
Room 29 A-D
Session Chair: Neill Campbell, University of Bristol
Realistic and Fast Cloud Rendering in Computer Games
Building a system to create and render clouds. Each cloud section (cloud puff) is rendered using a textured sprite, which produces detailed realistic-looking clouds with an appealing in-cloud experience.
Rendering Plant Leaves Faithfully
An approach for improved representation of translucency in plants, based on a set of textures that are combined with a biological leaf model.
Technischen Universität Dresden
Rendering Falling Snow Using an Inverse Fourier Transform
A new method for rendering falling snow: define a surface in the 3D (XYT) Fourier domain and compute the XYT video by taking the inverse FFT.
Michael S. Langer
Modeling Volcanic Clouds: a Physical, 3D, and Efficient Method
This approach can generate physically reasonable and realistic images of volcanic clouds from eruption to balanced situations.
The University of Tokyo