Sketches & Applications
 
     
Production Workflow

Thursday, 31 July 2003
1:45 - 3:30 pm
Room 20 D

Session Chair: Darren Hendler, Digital Domain

Home Grown CGI: The Cultivation of "Henry's Garden"
Can a home-based production beset with corrupt hard drives, earthquakes, and teething puppies make it to the big screen?

Kevin Geiger
Moon Seun
Simplistic Pictures
kevinmoon@earthlink.net


Effective Asset Management for Episodic Television and Features
Though seldom discussed in the literature, asset management is a vital component of animation production. This asset-management system is essential to completing our productions on time and on budget.

Allan Rempel
Dean Broadland
Sonja Struben
F. David Fracchia
Mainframe Entertainment Inc.
allan@reboot.com


Maya Assets
Maya Assets is a project-management extension to Maya. It utilizes Maya's referencing capabilities to create a fast, multi-file, parallel working environment for a Maya-based animation pipeline.

Greg Brentin
Greg Heflin
DreamWorks Feature Animation
gbrentin@anim.dreamworks.com


Production-Grade Translation Pipelines
Visual effects production frequently requires the ability to manipulate scene elements in multiple 3D packages. These tools enable quick and accurate translation of entire scenes between packages.

Daniel Maskit
Chamberlain Fong
Digital Domain
danielm@d2.com


Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing, and Electricity
ILM's use of digital cloth to create the ripping clothing, flame, and electricity in "The Hulk" and other films. Topics include modeling, cloth simulation, and rendering torn cloth.

Ari Rapkin
Andy Anderson
William Clay
John Helms
Eric Wong
Industrial Light + Magic
ari@ilm.com




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