Thursday, 31 July 2003
1:45 - 3:30 pm
Room 20 D
Session Chair: Darren Hendler, Digital Domain
Home Grown CGI: The Cultivation of "Henry's Garden"
Can a home-based production beset with corrupt hard drives, earthquakes, and teething puppies make it to the big screen?
Effective Asset Management for Episodic Television and Features
Though seldom discussed in the literature, asset management is a vital component of animation production. This asset-management system is essential to completing our productions on time and on budget.
F. David Fracchia
Mainframe Entertainment Inc.
Maya Assets is a project-management extension to Maya. It utilizes Maya's referencing capabilities to create a fast, multi-file, parallel working environment for a Maya-based animation pipeline.
DreamWorks Feature Animation
Production-Grade Translation Pipelines
Visual effects production frequently requires the ability to manipulate scene elements in multiple 3D packages. These tools enable quick and accurate translation of
entire scenes between packages.
Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing, and Electricity
ILM's use of digital cloth to create the ripping clothing, flame, and electricity in "The Hulk" and other films. Topics include modeling, cloth simulation, and rendering torn cloth.
Industrial Light + Magic