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GPU/Image-Based Modeling & Rendering
Thursday, 31 July 2003
10:30 am - 12:15 pm
Room 30 A-D
Session Chair: Yiorgos Chrysanthou, University of Cyprus
Generating Subdivision Curves With L-Systems on a GPU
L-systems can express many modeling algorithms in a compact way. This sketch implements L-systems on a GPU and uses them to generate subdivision curves.
Radomir Mech
SGI
mech@sgi.com
Przemyslaw Prusinkiewicz
University of Calgary
Particle System Collision Detection Using Graphics Hardware
A technique for performing collision detection between dynamically simulated particles and groups of implicitly defined objects. This collision detection can be performed using a programmable vertex engine.
Dave Knott
Kees van den Doel
Dinesh K. Pai
The University of British Columbia
knott@cs.ubc.ca
Automated Reconstruction of Building Façades for Virtual Walk-Thrus
A fast, automated approach to generating a highly detailed, textured 3D building façade model. The approach was evaluated on a large dataset acquired in downtown Berkeley.
Christian Frueh
Avideh Zakhor
University of California, Berkeley
frueh@eecs.berkeley.edu
Interactive Rendering with View-Dependent Geometry and Texture
A novel approach for image-based rendering from hand-held camera sequences. It generates and renders view-dependent geometrical models from multiple depth maps and image textures.
Jan-Friso Evers-Senne
Reinhard Koch
Christian-Albrechts-Universität zu Kiel
evers@mip.informatik.uni-kiel.de
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