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Water, Water Everywhere
Thursday, 31 July 2003
10:30 am - 12:15 pm
Room 29 A-D
Session Chair: Teresa Lang, www.smokingmoose.com
Surface Tensions in Liquid Animation
A new method for animation of liquid with surface tensions, which are important phenomena in describing the interfacial dynamics between water and air.
Chang-Hun Kim
Jeong-Mo Hung
Korea University
chkim@korea.ac.kr
Color and Lighting of the "Sinbad" Calypso Water Surface
Developing a stylized look for naturally moving water to fit into the traditionally animated, computer-graphics-rich film "Sinbad, Legend of the Seven Seas."
Susan Hayden
Craig Ring
Doug Ikeler
Laurent Charbonnel
Ramone Zibach
DreamWorks Feature Animation
susanh@pdi.com
"Sinbad" Water FX
Development of a system to achieve the right amount of peaking on different sizes of waves by processing the waves in low, medium, and high frequencies.
Doug Ikeler
dougike@charter.net
Building a Waterfall 1,000 Particles at a Time for "Shrek 4D"
Particle clustering techniques that allow representation of a 1,000-foot waterfall as tens of millions of particles for "Shrek 4D," a stereoscopic multimedia attraction.
Scott Peterson
PDI/DreamWorks Feature Animation
scottie@pdi.com
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