Sketches & Applications
 
     
Archeological Reconstruction

Thursday, 31 July 2003
8:15 - 10:15 am
Room 16 A-B

Session Chair: Yiorgos Chrysanthou, University of Cyrpus

A High Fidelity Reconstruction of Ancient Egypt - The Temple of Kalabsha
The ancient Egyptian temple of Kalabsha was once moved. Computer graphics and lighting visualization can put it back and enable study of how it may have appeared in the past.

Veronica Sundstedt
Linköpings universitet
veronica@cs.bris.ac.uk

Alan Chalmers
University of Bristol

Philippe Martinez
École normale supérieure


Assembling the Sculptures of the Parthenon
Digitally recording the Parthenon sculpture collection in the Skulpturhalle Basel. The techniques are designed to work quickly and at low cost.

Jessi Stumpfel
Chris Tchou
Tim Hawkins
Paul Debevec
Jonathan Cohen
Andrew Jones
Brian Emerson
University of Southern California, Institute for Creative Technologies
stumpfel@ict.usc.edu

Philippe Martinez
École normale supérieure

Tomas Lochman
Skulpturhalle Basel


Reconstructing a Colossus of Ramesses II From Laser-Scan Data
A new method to solve a 3D jigsaw puzzle: building a colossus from scans of its fragmentary ruins in Thebes, Egypt.

Kevin Cain
Casondra Sobieralsi
INSIGHT
kevin@pelleas.org

Philippe Martinez
École normale supérieure and INSIGHT


Improved Speed and Accuracy for Archaeological Site Scanning
Because access to archaeological sites is often limited, it is difficult to scan large sites at high resolution. This sketch suggests active parsing of data for faster, more detailed scanning.

Kevin Cain
INSIGHT
kevin@pelleas.org

Min Yu
Youda He
Geometry Systems, Inc.




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