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Textures
Thursday, 31 July 2003
8:15 - 10:15 am
Room 33 A-C
Session Chair: Ioana M. Boier-Martin, IBM T.J. Watson Research Center
Texture Synthesis From Multiple Sources
A new algorithm for synthesizing textures from multiple sources. This sketch demonstrates two specific applications: generating texture mixtures from different inputs and synthesizing solid textures from multiple 2D views.
Li-Yi Wei
Stanford University
liyiwei@graphics.stanford.edu
TensorTextures
An image-based texture mapping technique that learns the variation in appearance of a surface changing in viewpoint and illumination.
M. Alex O. Vasilescu
Demetri Terzopoulos
New York University
maov@mrl.nyu.edu
Spectral Texturing for Real-Time Applications
A new method for real-time rendering of naturalistic textures by multi-layer texturing. Each layer provides a band of the texture's spatial frequencies. Alpha channels model statistical dependencies between bands.
Daniel R. Berger
Max-Planck-Institut für biologische Kybernetik
daniel.berger@tuebingen.mpg.de
Bidirectional Texture Mapping for Realistic Cloth Rendering
An automatic, bi-directional texture-capturing system for real cloth material and an efficient, bi-directional texture-generation method utilizing multiple abstraction layers of anisotropic texture detail.
Yasunobu Yamauchi
Masahiro Sekine
Shingo Yanagawa
Toshiba Corporation
yasunobu.yamauchi@toshiba.co.jp
Fast Texture Synthesis on Arbitrary Meshes
Generation of high-quality textures on arbitrary meshes in a matter of seconds. The result of this fully automatic, user-controllable process is a mapping of every triangle in a mesh to the original texture sample with no need for additional texture memory.
David Kriegman
University of California at San Diego
kriegman@cs.ucsd.edu
Sebastian Magda
University of Illinois at Urbana-Champaign
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