Thursday, 31 July 2003
8:15 - 10:15 am
Room 33 A-C
Session Chair: Ioana M. Boier-Martin, IBM T.J. Watson Research Center
Texture Synthesis From Multiple Sources
A new algorithm for synthesizing textures from multiple sources. This sketch demonstrates two specific applications: generating texture mixtures from different inputs and synthesizing solid textures from multiple 2D views.
An image-based texture mapping technique that learns the variation in appearance of a surface changing in viewpoint and illumination.
M. Alex O. Vasilescu
New York University
Spectral Texturing for Real-Time Applications
A new method for real-time rendering of naturalistic textures by multi-layer texturing. Each layer provides a band of the texture's spatial frequencies. Alpha channels model statistical dependencies between bands.
Daniel R. Berger
Max-Planck-Institut für biologische Kybernetik
Bidirectional Texture Mapping for Realistic Cloth Rendering
An automatic, bi-directional texture-capturing system for real cloth material and an efficient, bi-directional texture-generation method utilizing multiple abstraction layers of anisotropic texture detail.
Fast Texture Synthesis on Arbitrary Meshes
Generation of high-quality textures on arbitrary meshes in a matter of seconds. The result of this fully automatic, user-controllable process is a mapping of every triangle in a mesh to the original texture sample with no need for additional texture memory.
University of California at San Diego
University of Illinois at Urbana-Champaign