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Different Strokes
Wednesday, 30 July 2003
3:45 - 5:30 pm
Room 30 A-D
Session Chair: Teresa Lang, www.smokingmoose.com
Sketchy Drawings: A Hardware-Accelerated Approach for Real-Time Non-Photorealistic Rendering
An image-space rendering approach for real-time, non-photorealistic rendering that exploits today's graphics hardware to facilitate sketchy drawings of 3D scene geometry.
Marc Nienhaus
Juergen Doellner
Hasso-Plattner Institute at the University of Potsdam
marc.nienhaus@hpi.uni-potsdam.de
Polygon-Based Pastel-Like Rendering for Animation
Improved algorithms for pastel-like rendering suitable for animation.
Kyoko Murakami
Reiji Tsuruno
Kyushu Institute of Design
kyoko@verygood.kyushu-id.ac.jp
Real-Time 3D Sumi-e Painting
A method for real-time 3D Sumi-e rendering using a hardware-accelerated rendering algorithm.
Chang-Hun Kim
Shin-Jin Kang
Korea University
chkim@korea.ac.kr
Sable - a Painterly Renderer for Film Animation
Development and use of a custom paint-stroke renderer for animated film production.
Daniel Teece
Walt Disney Feature Animation
daniel.teece@disney.com
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