Sketches & Applications
 
     
The Matrix Revealed

Wednesday, 30 July 2003
3:45 - 5:30 pm
Room 6 C-F

Session Chair: Emru Townsend, Independent

Measured BRDF in Film Production: Realistic Cloth Appearance for "The Matrix Reloaded"
Traditionally, fairly simple analytical models have been used to approximate surface reflectance properties. This sketch summarizes the first successful use of measured BRDFs in film production.

George Borshukov
ESC Entertainment
gdb@escfx.com


Universal Capture: Image-Based Facial Animation for "The Matrix Reloaded"
A novel image-based facial-animation approach that produces a 3D recording of an actor's performance that can be played back from different angles and under different lighting conditions.

George Borshukov
Dan Piponi
Oystein Larsen
J. P. Lewis
Christina Tempelaar-Lietz
ESC Entertainment
gdb@escfx.com


Realistic Human Face Rendering for "The Matrix Reloaded"
Advanced methods used to generate realistic human face renderings for "The Matrix Reloaded."

George Borshukov
J. P. Lewis
ESC Entertainment
gdb@escfx.com


Generating Realistic Human Hair for "The Matrix Reloaded"
The techniques used in creating realistic computer-generated hair for the principal actors in "The Matrix Reloaded."

George Borshukov
Tadao Mihashi
Christina Tempelaar-Lietz
ESC Entertainment
gdb@escfx.com


Lighting Reconstruction for "The Matrix Reloaded"
Given the photo-realism required in the effects for "The Matrix Revolutions" and "The Matrix Reloaded," the production team set out to create a system for directly reconstructing on-set lighting environments.

Haarm-Pieter Duiker
ESC Entertainment
hp@escfx.com




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