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Video Techniques
Wednesday, 30 July 2003
1:45 - 3:30 pm
Room 14 A-B
Session Chair: Ann McNamara, Trinity College Dublin
Acquisition of Large-Scale Surface Light Fields
Development of an acquisition methodology to acquire high-resolution surface light fields of an office-size environment.
Wei-Chao Chen
NVIDIA Corporation
ciao@cs.unc.edu
Lars Nyland
Anselmo Lastra
Henry Fuchs
University of North Carolina at Chapel Hill
Robust Depth Estimation From Multiple Video Streams for Dynamic Light Field Rendering
Robust estimation of temporally consistent dense depth maps and background segmentation from multiple video streams. The results are used to render dynamic scenes from a novel viewpoint chosen interactively.
Bastian Goldlÿcke
Marcus A. Magnor
MPI Informatik
bg@mpii.de
Accurate Depth-of-Field Post Processing
A new post-process technique for high-quality depth of field to minimize 3D rendering time, avoid noisy sampling, and allow changes to the focus without additional rendering.
Garrick Meeker
Industrial Light + Magic
gmeeker@ilm.com
Real-Time View Morphing of Video Streams
Taking input from two video streams, images are combined in real time using only planar operations to generate a physically valid virtual camera video stream.
Karl Timm
University of Illinois at Chicago
karl.timm@med.ge.com
Live 3D Video in a Soccer Stadium
A live 3D video system in a real soccer stadium. The whole process, from video capturing to 3D video display, works in real time.
Takayoshi Koyama
Itaru Kitahara
Yuichi Ohta
University of Tsukuba
koyama@image.esys.tsukuba.ac.jp
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