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Building Character
Wednesday, 30 July 2003
10:30 am - 12:15 pm
Room 6 C-F
Session Chair: Emru Townsend, Independent
Hero Shading Techniques Used on "Lord of the Rings: The Two Towers"
The use of established and new techniques for shading the hero creatures of "The Lord of the Rings: The Two Towers."
Guy Williams
Ken McGaugh
Weta Digital Ltd
guy@wetafx.co.nz
Making Treebeard's Beard for "Lord of the Rings: The Two Towers"
The techniques used to create the beard for Treebeard in the movie "Lord of the Rings: The Two Towers."
Guy Williams
Dana Peters
Weta Digital Ltd
guy@wetafx.co.nz
Jordan vs Jordan, Rejuvenating the Basketball Legend
The processes and techniques used to generate a photo-real young Michael Jordan head for a Gatorade commercial.
Eric Miller
Paul George
Digital Domain
emiller@d2.com
Skin Deep Beauty: A Production Friendly Creature Geometry Pipeline Used on "Hulk"
A production-ready surfacing pipeline that combines form (pose based on non-linear shapes), dynamics (individual springs driving supplemental surface weighting), and function (skin relaxation) used in "Hulk."
Aaron P. Ferguson
Industrial Light + Magic
perth@lucasdigital.com
Point-Constraint Rig (PCR)
A point-constraint rig that uses tracked points from 2D images to drive animation of 3D objects. Unlike IK/FK rigs, this method stretches and squeezes the space between joints of characters.
Vico Sharabani
RhinoFX
vico@rhinofx.tv
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