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BRDF
Wednesday, 30 July 2003
8:15 - 10:15 am
Room 30 A-D
Session Chair: Greg Ward, Anyhere Software
Fast Specular Highlights by Modifying the Phong-Blinn Model
A new, faster way of computing highlights.
Anders Hast
University of Gävle
aht@hig.se
Tony Barrera
Barrera Kristiansen AB
Ewert Bengtsson
Uppsala University
View Planning for BRDF Acquisition
A view-planning algorithm that selects the next best position of a camera and a point-light source in the context of image-based BRDF measurement.
Hendrik P.A. Lensch
Jochen Lang
Hans-Peter Seidel
MPI Informatik
lensch@mpi-sb.mpg.de
Fast Rendering of Reflections in Non-uniform Surfaces Using a Multi-Scale Environment Map
Conventionally, it is difficult to render non-uniform roughness surfaces in real time. This sketch presents a real-time rendering technique for such materials using a multi-scale environment map.
Bunyo Okumura
Naokazu Yokoya
Nara Institute of Science and Technology
bunyo-o@is.aist-nara.ac.jp
Takashi Machida
Osaka University
A Smooth, Fast, Accurate Representation of Reflectance
A representation of reflectance, especially measured reflectance data, that is both smooth and time-efficient. By fitting a multi-level B-spline approximation to BRDF data, the method can obtain a continuous function that matches the data to arbitrary precision.
Robert R. Lewis
Masaki Kameya
Washington State University
bobl@tricity.wsu.edu
Interactive Rendering of Translucent Deformable Objects
An algorithm for plausible reproduction of subsurface scattering effects. Unlike previously proposed work, this algorithm allows interactive lighting change, viewpoint, subsurface scattering properties, and even geometry.
Tom Mertens
Philippe Bekaert
Frank Van Reeth
Universiteit Limberg
tom.mertens@luc.ac.be
Jan Kautz
Hans-Peter Seidel
MPI Informatik
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