Wednesday, 30 July 2003
8:15 - 10:15 am
Room 29 A-D
Session Chair: Ronen Barzel
Concise User Control for Texture-By-Numbers Cloning
Methods that address the semantic and technical limitations of self-similarity-based editing by providing the user with more control over "what goes where" during cloning.
Neil A. Dodgson
University of Cambridge
An Efficient Spatio-Temporal Architecture for Animation Rendering
Producing high-quality animations is very time consuming with traditional frame-by-frame rendering systems. This sketch presents a rendering framework for computing multiple frames simultaneously by exploiting temporal coherence.
A Radiosity Method for Point-Sampled Geometry
A radiosity method for point-sampled geometries to compute diffuse inter-reflection of light. The method reconstructs no surfaces to realize lighting simulations without losing the advantages of point-sampled geometries.
The University of Tokyo
Object-Space Point Blending and Splatting
A novel point-based rendering approach based on object-space point interpolation of densely sampled surfaces. Experimental results show the high quality and rendering efficiency that is achieved by this approach.
University of California, Irvine
Multipass Rendering in Mental Ray
To achieve the quantity of photo-real effects required by "The Matrix Reloaded," mental images and ESC Entertainment developed a system for rendering and automatically compositing in many passes.
mental images GmbH & Co.