Sketches & Applications
 
     
Effects Omelette

Wednesday, 30 July 2003
8:15 - 10:15 am
Room 6 C-F

Session Chair: Juan Buhler, PDI/DreamWorks

3D Performance Matching for "Terminator 3"
How ILM seamlessly replaced the entire right side of Arnold Schwarzenegger's body with a computer-graphics Terminator T800 endoskeleton for "Terminator 3."

Marla Newall
David Meny
Samir Hoon
Industrial Light + Magic
marla@ilm.com


Big Bangs
For "Terminator 3," ILM produced several shots of massive explosions. This sketch describes the techniques used to recreate a thermonuclear explosion with shockwaves, ground destruction, cloud formation, and atmospheric lighting.

Willi Geiger
Nick Rasmussen
Samir Hoon
Ronald P. Fedkiw
Industrial Light + Magic
wgeiger@ilm.com


Melting a Terminatrix
For "Terminator 3," ILM used a particle-level-set method to digitally create the gradual liquefaction of the film's antagonist, the TX.

Samir Hoon
Nigel Sumner
Willi Geiger
Sebastian Marino
Nick Rasmussen
Ronald P. Fedkiw
Industrial Light + Magic
samir@ilm.com


Death to Romulans! Selective Ash Decay in "Star Trek Nemesis"
The Ashdecay sequence in "ST Nemesis" was achieved with a combination of projected-plate imagery and a procedural shader that allowed the creators to render only what was needed.

Jonah Hall
Digital Domain
jonah@d2.com


Foliage Generation and Animation for "The Lord of the Rings: The Two Towers"
The custom plant modeling and animation software used in "The Two Towers," featuring the techniques used to animate procedural foliage.

Martin Preston
Matt Aitken
Weta Digital
martinp@wetafx.co.nz




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