Sketches & Applications
 
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Watch the future evolve in short, informal summaries of new work, speculative research, adventurous techniques, breakthrough imaging, and amazing effects. In SIGGRAPH 2003 Sketches & Applications, presenters preview their most recent achievements in animation, architecture, art, artificial intelligence, display devices, energy exploration, gaming, graphics, input technologies, mathematics, physics, vision, and much more.

Each of the sessions below includes several sketch presentations.
WEDNESDAY, 3O JULY

Effects Omelette
8:15 - 10:15 am

Rendering
8:15 - 10:15 am

BRDF
8:15 - 10:15 am

Modeling
8:15 - 10:15 am

Visual Innovations
8:15 - 10:15 am

Building Character
10:30 am - 12:15 pm

Augmented & Mobile Reality
10:30 am - 12:15 pm

Level of Detail
10:30 am - 12:15 pm

Social Networks
10:30 am - 12:15 pm

Surface Reconstruction
10:30 am - 12:15 pm

Interaction
1:45 - 3:30 pm

Sound & Dance
1:45 - 3:30 pm

2D or Not 2D
1:45 - 3:30 pm

Video Techniques
1:45 - 3:30 pm

Art Installations
1:45 - 3:30 pm

The Matrix Revealed
3:45 - 5:30 pm

Hardware Algorithms
3:45 - 5:30 pm

Different Strokes
3:45 - 5:30 pm

Eyes, Nose, and Body
3:45 - 5:30 pm

High Dynamic Range & Tone Mapping
3:45 - 5:30 pm

THURSDAY, 31 JULY

Production Rendering
8:15 - 10:15 am

Haptics
8:15 - 10:15 am

Visualization
8:15 - 10:15 am

Textures
8:15 - 10:15 am

Archeological Reconstruction
8:15 - 10:15 am

Simulation in Production
10:30 am - 12:15 pm

Water, Water Everywhere
10:30 am - 12:15 pm

GPU/Image-Based Modeling & Rendering
10:30 am - 12:15 pm

Devices
10:30 am - 12:15 pm

Performative Projects
10:30 am - 12:15 pm

Production Workflow
1:45 - 3:30 pm

Simulating Nature
1:45 - 3:30 pm

Virtual Reality Displays
1:45 - 3:30 pm

Physical Interfaces
1:45 - 3:30 pm

Street Tech
1:45 - 3:30 pm

Fluids & Level Sets
3:45 - 5:30 pm

Modeling & Collision
3:45 - 5:30 pm

Faces
3:45 - 5:30 pm

Narrative Translations
3:45 - 5:30 pm

Motion Capture
3:45 - 5:30 pm




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