Exhibit Hall D Lobby
Saturday, 26 July ||
6 - 8 pm
Sunday, 27 July ||
9 am - 7 pm
Monday, 28 July ||
9 am - 7 pm
Tuesday, 29 July||
8 am - 6 pm
Wednesday, 30 July||
8 am - noon
Audience: Conference Attendee (any registration)
In 2003, the SIGGRAPH annual conference series turns 30. From its modest beginnings
in the dormitories of the University of Colorado to the grandest convention halls from
coast to coast, SIGGRAPH conferences have connected hundreds of thousands of
people who share passions in computer graphics and interactive techniques.
By participating in a SIGGRAPH conference, you join a continuum of vast and vibrant
Theory to practice. SIGGRAPH conferences are forums for research, debate,
learning, art, business, and experience. Through presentations, workshops,
galleries, festivals, exhibitions, and receptions, conference attendees have an
opportunity to exchange ideas and opinions, and admire excellence on a yearly
Traditional forums for the latest research and practice in the fields
of computer graphics and interactive techniques. Programs such as Papers,
and Sketches & Applications contribute to archival references
("proceedings") that capture the state of the art for that year. A keynote address is
also always a key highlight of the week.
Programs such as Courses and the Educators Program engage and enlighten participants in
many diverse areas of computer graphics.
Galleries, Festivals, and Laboratories
Grand halls of experience, programs such as
the Art Gallery, the Computer Animation Festival,
and Emerging Technologies all offer opportunities to sample, experience, and
reflect upon some of the most creative computer work of the year.
Started in 1976, the annual SIGGRAPH exhibitions are some of the most
prestigious commercial events in the world. Vendors of products and services
compete each year for highly prized space at the next conference.
The conference reception (and independently
sponsored parties) are the pulse of the SIGGRAPH community for meeting,
networking, and reviewing results of the week.
Services such as shuttle busing, the SIGGRAPH 2003 Store, and information kiosks all enhance the
experience of the conference attendee.
Volunteers dedicated to improving the participation of
international guests at the conference.
Legions of volunteers such as program committee members,
student volunteers, and contributors all give their time to implement the
conference experience for a week. Opportunities to volunteer for the conference
and organization occur at the Get Involved! meeting in the middle of the week.
In Birds of a Feather sessions, people share similar ideals
and practices informally throughout the week.
Frequently Asked Questions
Q: Where do I start at a SIGGRAPH conference?
A: If you are joining us for the first time, a SIGGRAPH conference can be intimidating.
Meeting people in registration lines can often be some of your best, initial sources of
experience. The Pathfinders project offers a limited amount of one-on-one mentoring for
starter ideas. Stopping by the next year's conference booth is also a good way to meet
people and ask questions. If you are an international guest, the International Center is
often the best place to seek guidance.
Q: Where can I get more information?
A: Most information about the conference and organization can be found
at www.siggraph.org. Additional information is available in the Call for Participation
and the Advance Program (May). If you
attend the conference, the Program & Buyer's Guide is a resource full of contact
information about many contributors to the conference.
This information was brought to you by SIGGRAPH Pathfinders, a volunteer group
dedicated to mentoring of first-time conference visitors.
Please take a moment to help us help you. Share with us how this information improved
(or could have improved) your conference experience. You can find us at SIGGRAPH
2003 at the Pathfinder booth in main registration or via email.