Papers
 
   
  Important Notices
SIGGRAPH 2003 ends on Thursday, 31 July, and Papers begin on Monday, 28 July.
Details

On Monday and Tuesday, 28-29 July, the Papers program continues until 7 pm.
 
     
  Fast-Forward Papers Preview
Sunday, 27 July
6 - 7:30 pm

Snapshot overviews of the paper sessions, in which authors give short previews of their papers. A quick look at the latest and most significant findings in computer graphics and interactive techniques.
 
     
  Papers Contacts  
  Papers Committee  
Contemplate the most advanced mathematics, science, solutions, applications, and intellectual adventures in the worldwide computer graphics community. An international jury of specialists applied rigorous criteria in selecting SIGGRAPH 2003 papers for presentation and publication. In addition to work that extends knowledge in traditional SIGGRAPH topics, this year's jury looked for papers that overlap with computer graphics, in areas such as computer vision, cognitive and behavioral modeling, computer games, robotics, audio, haptics, medicine, biology, visualization, and novel applications of graphics.

Full Conference registration allows attendees access to all SIGGRAPH 2003 Papers. Seating is on a first-come, first-served basis. Please be sure to arrive early for the Papers you wish to attend.

Monday, 28 July

Texture Synthesis by Example
10:30 am - 12:15 pm

Images, Video, and Texture
1:45 - 3:30 pm

Parameterization
3:45 - 5:30 pm

Precomputed Radiance Transfer
5:45 - 7 pm


Tuesday, 29 July

Character Animation
8 - 10:15 am

Visualization and Printing
10:30 am - 12:15 pm

Surfaces
1:45 - 3:30 pm

Shadows
3:45 - 5:30 pm

Perception and Manipulation
5:45 - 7 pm


Wednesday, 30 July

Human Bodies
8 - 10:15 am

Light Fields and Visibility
10:30 am - 12:15 pm

Points
1:45 - 3:30 pm

Modeling and Simplification
3:45 - 5:30 pm

Reprise of UIST 2003 and I3D 2003
3:45 - 5:30 pm


Thursday, 31 July

Fluids and Smoke
8 - 10:15 am

Scattering and Reflectance Measurement
8 - 10:15 am

Hardware and Displays
10:30 am - 12:15 pm

Design and Depiction
10:30 am - 12:15 pm

Dynamics
1:45 - 3:30 pm

Computation on GPUs
3:45 - 5:30 pm

Meshes
3:45 - 5:30 pm





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