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Sunday, Full Day, 8:30 am - 5:30 pm
Room 14 A-B
Level: Beginning
A relaxed, attendee-friendly introduction to computer graphics and the SIGGRAPH conference experience: how computer graphics works at the hardware and software levels, as well as application areas such as modeling, rendering, animation, visualization, and virtual reality. Also: a guide to making the most of your time at SIGGRAPH 2003.
Prerequisites
Basic understanding of computers and algebra. All other required knowledge is provided in the carefuly planned order of presentations.
Topics
Computer graphics from data to photons. The fundamentals of geometry, interaction, hardware, modeling, rendering, and animation. Topics beyond the fundamentals include applications of graphics such as scientific visualization, virtual reality, graphics on the web, and a special unit on how to attend the SIGGRAPH conference.
Organizer
Mike Bailey
San Diego Supercomputer Center
University of California, San Diego
Lecturer
Andrew Glassner
Coyote Wind Films
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