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Real-Time Motion Capture for Interactive Entertainment

The ability to track motion of the human body in real time enables many new types of interactive entertainment. This project focuses on two consumer-oriented applications: direct user control of a video game character and the combination of computer graphics with live video (enhanced reality).

Innovations
  • Real-time skeleton tracking from an RGBZ video stream.

  • Real-time combination of video and graphics, including added shadows and lights.

    Real-time physics-based animation of a animated figure.

  • Real-time physical interaction between a user-controlled animated character and a virtual environment.
Vision
The most obvious implications are that more interactive entertainment applications will be possible.

Goal
To provide a better real-time understanding of human movement and actions for potential use in other applications, such as security and intelligent homes.

Contact
Richard Marks
Sony Computer Entertainment America
richard_marks@playstation.sony.com

Contributors
Rishi Deshpande
Vangelis Kokkevis
Eric Larsen
Care Michaud-Wideman
Stewart Sargaison
Sony Computer Entertainment America




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