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atMOS: Self-Packaged Movie
In this location-based entertainment attraction, players generate movie clips that are synchronized with their body movements. The self-packaged movie can be viewed, sent, and traded with others on third-generation mobile phones.
Innovation
The atMOS sensor system, a non-wearable input device, enables players to move anyway they wish, so they can express themselves freely. Free body movement is reflected and inserted in the movie and its audio track.
Vision
For now, atMOS is a type of location-based entertainment attraction, but in the future, it will be made available in a smaller size, so that it can be carried. Using the camera in a 3G mobile phone to detect and track the subject, atMOS will provide a new type of communication.
Goal
Eventually, surgeons in remote regions will be able to connect to experts in any part of the world for a mentoring session on a particular procedure. We also believe that this ability to be immersed and co-present in a collaborative haptic-enabled virtual environment can be adapted into a range of other application areas.
Contact
Taku Kotabe
Keio University
Contributors
Satoru Tokuhisa
Masa Inakage
Keio University Inakage Lab
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