 |
34. Photorealistic Hair Modeling, Animation, and Rendering
Tuesday, Half Day, 8:30 am - 12:15 pm
Room 29 A-D
Level: Intermediate
The full range of hair simulation problems and practical solutions, both novel research ideas and time-tested industrial practices. This course examines hairstyling, hair-hair interactions, and hair rendering using graphics hardware.
Prerequisites
Familiarity with the fundamentals of computer graphics, numerical linear algebra, differential equations, numerical methods, rigid-body dynamics, collision detection and response, physics-based illumination models, and fluid-dynamics is strongly recommended, but not necessary.
Topics
Overview of the hair-research field, multi-resolution editing and fluid streamlines for hairstyling, hair stiffness dynamics as rigid multibody serial chains, collision detection via OBB trees and adaptively sampled distance fields, techniques for hair-hair interaction using fluid dynamics or sparse-guide hairs, advanced hair illumination models, volumetric shadows, and hair rendering using (programmable) graphics hardware.
Organizer
Nadia Magnenat-Thalmann
MIRALab, Université de Genève
Lecturers
Armin Bruderlin
Sony Pictures Imageworks
Sunil Hadap
PDI/DreamWorks
Tae-Yong Kim
Rhythm & Hues Studios
Nadia Magnenat-Thalmann
MIRALab, Université de Genève
Ulrich Neumann
University of Southern California
Yizhou Yu
University of Illinois at Urbana-Champaign
Steve Worley
Worley Laboratories
Schedule
| Introduction |
| 8:30 |
State of the Art
Magnenat-Thalmann |
| 8:45 |
Quest for Realism
Hair Shape Modeling and Dynamics
Neumann |
| 9:00 |
Hair Shape Modeling
Kim and Hadap |
| 9:35 |
Hair Dynamics
Hadap and Yu |
| 10:15 |
Break |
| Hair Rendering |
| 10:30 |
Hair Microstructure and Illumination
Worley |
| 11:00 |
Algorithms for Hardware-Accelerated Hair Rendering
Kim |
| Case Studies |
| 11:20 |
Cultural Heritage Applications at MIRALab
Magnenat-Thalmann |
| 11:35 |
Production Hair/Fur Pipeline at Imageworks
Bruderlin |
| Noon |
Questions and Answers
|
|
 |
|
|
 |