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10. Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Sunday, Full Day, 8:30 am - 5:30 pm
Room 29 A-D
Level: Intermediate

Important developments from academia and industry in non-photorealistic rendering (NPR). With a balanced approach that combines traditional techniques and detailed presentations of NPR algorithms, this course describes methods for analyzing shape features, viewing and rendering, and the internal workings of NPR production systems.

Prerequisites
Intermediate knowledge of 3D computer graphics and scientific visualization algorithms. Programming experience using a 3D library for interactive graphics and some awareness of existing NPR techniques may be helpful. Not required: prior knowledge of background in artistic techniques, traditional scientific illustration, or perceptual psychology.

Topics
Algorithms and numerical methods for interpreting form (silhouettes and shape features), aspects of the viewing and rendering pipeline (texturing, algorithms for scientific illustration, inkline rendering solutions, alternate viewing systems through distortion and deformation), algorithms and techniques for composition and production (composition rules, 2D and 3D interplay, the DeepCanvas system).

Organizer
Mario Costa Sousa
University of Calgary

Lecturers
Brett Achorn
Daniel Teece
Walt Disney Feature Animation

Sheelagh Carpendale
Mario Costa Sousa
University of Calgary

David S. Ebert
Purdue University

Bruce Gooch
University of Utah

Victoria Interrante
University of Minnesota

Mario Costa Sousa
University of Calgary

Lisa Streit
The University of British Columbia

Oleg Veryovka
Electronic Arts

Schedule

Component 1: Overview and Interpreting Form
8:30 Welcome and Overview
Sousa
8:50 Silhouette Extraction
Gooch
9:35 Shape Analysis
Interrante
10:15 Break
Component 2: Viewing and Rendering (1)
10:30 Artistic Texturing
Streit and Veryovka
11:20 Scientific Illustration
Ebert and Sousa
12:15 Lunch
Component 2: Viewing and Rendering (2)
1:30 Viewing Transformations: Perspective, Distortion, and Deformation
Carpendale
Component 3: Composition and Production (1)
2:10 Composition Techniques in NPR
Gooch
2:45 NPR 2D to 3D, Painting and Rendering
Teece
3:15 Break
Component 3: Composition and Production (2)
3:30 Inkline Rendering for Production
Teece
4:10 DeepCanvas: Nuts and Bolts of a Painterly Renderer
Achorn
5:15 General Questions and Answers
All



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