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10. Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Sunday, Full Day, 8:30 am - 5:30 pm
Room 29 A-D
Level: Intermediate
Important developments from academia and industry in non-photorealistic rendering (NPR). With a balanced approach that combines traditional techniques and detailed presentations of NPR algorithms, this course describes methods for analyzing shape features, viewing and rendering, and the internal workings of NPR production systems.
Prerequisites
Intermediate knowledge of 3D computer graphics and scientific visualization algorithms. Programming experience using a 3D library for interactive graphics and some awareness of existing NPR techniques may be helpful. Not required: prior knowledge of background in artistic techniques, traditional scientific illustration, or perceptual psychology.
Topics
Algorithms and numerical methods for interpreting form (silhouettes and shape features), aspects of the viewing and rendering pipeline (texturing, algorithms for scientific illustration, inkline rendering solutions, alternate viewing systems through distortion and deformation), algorithms and techniques for composition and production (composition rules, 2D and 3D interplay, the DeepCanvas system).
Organizer
Mario Costa Sousa
University of Calgary
Lecturers
Brett Achorn
Daniel Teece
Walt Disney Feature Animation
Sheelagh Carpendale
Mario Costa Sousa
University of Calgary
David S. Ebert
Purdue University
Bruce Gooch
University of Utah
Victoria Interrante
University of Minnesota
Mario Costa Sousa
University of Calgary
Lisa Streit
The University of British Columbia
Oleg Veryovka
Electronic Arts
Schedule
| Component 1: Overview and Interpreting Form |
| 8:30 |
Welcome and Overview
Sousa |
| 8:50 |
Silhouette Extraction
Gooch |
| 9:35 |
Shape Analysis
Interrante |
| 10:15 |
Break |
| Component 2: Viewing and Rendering (1) |
| 10:30 |
Artistic Texturing
Streit and Veryovka |
| 11:20 |
Scientific Illustration
Ebert and Sousa |
| 12:15 |
Lunch |
| Component 2: Viewing and Rendering (2) |
| 1:30 |
Viewing Transformations: Perspective, Distortion, and Deformation
Carpendale |
| Component 3: Composition and Production (1) |
| 2:10 |
Composition Techniques in NPR
Gooch |
| 2:45 |
NPR 2D to 3D, Painting and Rendering
Teece |
| 3:15 |
Break |
| Component 3: Composition and Production (2) |
| 3:30 |
Inkline Rendering for Production
Teece |
| 4:10 |
DeepCanvas: Nuts and Bolts of a Painterly Renderer
Achorn |
| 5:15 |
General Questions and Answers
All |
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